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-deazxv's team

2

39 kills · 5 players

de_dust2 · 26 min

15 rounds · 2026-05-10

Europe 5v5 Queue

Winner · WhooptyDoo's team

13

65 kills · 5 players

Top fragger

ICEMAN_YT

23 kills

Top impact

ICEMAN_YT

135 ADR

Util damage

shpacK

181 HP

Weak spots this match

vs lifetime baseline
  • sshkaras

    K/D 0.30 (avg 0.63)

    -52%
  • hasster

    K/D 0.67 (avg 1.16)

    -42%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-deazxv's team

2 · 0

Sane4ek1997

L6

16/14/2 · 1413 dmg

ADR

94

HS%

62

K/D

1.14

Multi 3Util 92Pistol 5
HS % +24%ADR +9%

hasster

L101

8/12/3 · 1059 dmg

ADR

71

HS%

75

K/D

0.67

Pistol 1
K/D -42%ADR -12%HS % +23%

-deazxv

L81

7/14/2 · 1109 dmg

ADR

74

HS%

43

K/D

0.50

Entry 3/0Util 7AWP 4

shpacK

L8

4/13/4 · 685 dmg

ADR

46

HS%

75

K/D

0.31

Util 181Pistol 2

TellozZ

L8

4/12/3 · 724 dmg

ADR

48

HS%

25

K/D

0.33

Util 49

WhooptyDoo's team

10 · 3

ICEMAN_YT

L84

23/7/3 · 2024 dmg

ADR

135

HS%

52

K/D

3.29

Entry 1/0Multi 3Util 132AWP 1Pistol 7

WhooptyDoo

L85

15/6/5 · 1563 dmg

ADR

104

HS%

20

K/D

2.50

Entry 4/0Multi 2Util 84AWP 6Pistol 1

P1V0_007

1

13/7/6 · 1425 dmg

ADR

95

HS%

92

K/D

1.86

Entry 3/0Util 27Pistol 1

sam0g0n1337

1

11/9/7 · 1245 dmg

ADR

83

HS%

91

K/D

1.22

Entry 3/0Multi 2Util 84Pistol 1
HS % +65%K/D +15%

sshkaras

L42

3/10/4 · 672 dmg

ADR

45

HS%

67

K/D

0.30

Entry 1/0Pistol 1
K/D -52%HS % +37%

Half-by-half

First half

2 · 10

Second half

0 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.