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d3im0s_be's team

7

68 kills · 5 players

de_inferno · 40 min

20 rounds · 2026-05-22

Europe 5v5 Queue

Winner · elodonate

13

80 kills · 5 players

Top fragger

AresoNNNE

21 kills

Top impact

AresoNNNE

112 ADR

Util damage

Smeagolll

294 HP

Weak spots this match

vs lifetime baseline
  • Ph3nT

    K/D 0.44 (avg 1.02)

    -57%
  • Ph3nT

    HS % 25% (avg 39%)

    -36%
  • Ph3nT

    ADR 57 (avg 83)

    -31%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

d3im0s_be's team

6 · 1

d3im0s_be

L43

19/14/3 · 1716 dmg

ADR

86

HS%

47

K/D

1.36

Entry 4/0Multi 3Util 33AWP 5Pistol 3

Trayk634

L62

16/17/7 · 2114 dmg

ADR

106

HS%

38

K/D

0.94

Entry 1/0Multi 2Util 142Pistol 3

Yonda-PaF

L41

16/17/3 · 1647 dmg

ADR

82

HS%

56

K/D

0.94

Entry 4/0Multi 2Util 89Pistol 6

Buggy0032

1

9/16/6 · 1058 dmg

ADR

53

HS%

33

K/D

0.56

Util 53Pistol 2

Ph3nT

L4

8/18/6 · 1141 dmg

ADR

57

HS%

25

K/D

0.44

Util 131Pistol 2
K/D -57%HS % -36%

elodonate

6 · 7

AresoNNNE

L63

21/17/5 · 2244 dmg

ADR

112

HS%

19

K/D

1.24

Entry 6/0Multi 2Util 92AWP 9Pistol 3

xR0BY

L63

18/11/4 · 1651 dmg

ADR

83

HS%

56

K/D

1.64

Entry 1/0Multi 2Util 215Pistol 3

Smeagolll

L54

17/13/5 · 1683 dmg

ADR

84

HS%

41

K/D

1.31

Entry 1/0Multi 1Util 294

matzulgroso

L62

14/12/6 · 1577 dmg

ADR

79

HS%

36

K/D

1.17

Util 119Pistol 2

SStallone

L11

10/15/7 · 1340 dmg

ADR

67

HS%

20

K/D

0.67

Entry 3/0Util 128Pistol 1

Half-by-half

First half

6 · 6

Second half

1 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.