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Winner · __rms's team

13

81 kills · 5 players

de_anubis · 31 min

20 rounds · 2026-06-02

Europe 5v5 Queue

zydes's team

7

58 kills · 5 players

Top fragger

__rms

21 kills

Top impact

bind1337

111 ADR

Util damage

bind1337

132 HP

Weak spots this match

vs lifetime baseline
  • Onizan

    K/D 0.50 (avg 1.09)

    -54%
  • Onizan

    ADR 63 (avg 79)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

__rms's team

8 · 5

__rms

L86

21/11/3 · 1915 dmg

ADR

96

HS%

43

K/D

1.91

Entry 3/0Multi 3Util 20Pistol 3

bind1337

L83

20/14/8 · 2213 dmg

ADR

111

HS%

45

K/D

1.43

Entry 4/0Multi 2Util 132Pistol 4

pamajakink

L103

15/9/7 · 1551 dmg

ADR

78

HS%

47

K/D

1.67

Multi 1Util 106AWP 4Pistol 2

TekashiJail9

1

13/11/3 · 1450 dmg

ADR

73

HS%

46

K/D

1.18

Entry 2/0Util 36Pistol 4

eli371

L9

12/14/6 · 1435 dmg

ADR

72

HS%

42

K/D

0.86

Util 67AWP 1Pistol 3

zydes's team

4 · 3

RealOggst3r

L73

19/13/3 · 1926 dmg

ADR

96

HS%

16

K/D

1.46

Entry 3/0Multi 1Util 3AWP 2Pistol 5

zydes

L10

12/15/6 · 1266 dmg

ADR

63

HS%

58

K/D

0.80

Entry 2/0Multi 1Util 56AWP 2Pistol 2

Onizan

L101

9/18/4 · 1252 dmg

ADR

63

HS%

56

K/D

0.50

Entry 1/0Util 76Pistol 1
K/D -54%ADR -21%HS % +33%

d0n-papi

L83

9/19/4 · 1160 dmg

ADR

58

HS%

33

K/D

0.47

Entry 2/0Multi 1Util 16Pistol 1

jesperpro

9/17/1 · 866 dmg

ADR

43

HS%

33

K/D

0.53

Entry 3/0Util 40Pistol 3

Half-by-half

First half

8 · 4

Second half

5 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.