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Svjat1's team

6

57 kills · 5 players

de_overpass · 39 min

19 rounds · 2026-05-27

Europe 5v5 Queue

Winner · _Yagich_'s team

13

78 kills · 5 players

Top fragger

sacred---

19 kills

Top impact

sacred---

107 ADR

Util damage

NuuuuuTL

227 HP

Weak spots this match

vs lifetime baseline
  • sacred---

    HS % 32% (avg 44%)

    -27%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Svjat1's team

1 · 5

NuuuuuTL

L103

15/16/4 · 1977 dmg

ADR

104

HS%

87

K/D

0.94

Entry 3/0Multi 2Util 227Pistol 5

der_volodya

L102

14/14/3 · 1344 dmg

ADR

71

HS%

43

K/D

1.00

Entry 1/0Multi 1Util 111Pistol 3

Svjat1

1

12/16/2 · 1245 dmg

ADR

66

HS%

25

K/D

0.75

Entry 2/0Multi 1Util 46AWP 1Pistol 4

Ke1tarobleS

L10

9/17/3 · 1016 dmg

ADR

54

HS%

56

K/D

0.53

Entry 1/0Util 103Pistol 1

Kosolapy

L10

7/15/3 · 865 dmg

ADR

46

HS%

86

K/D

0.47

Pistol 1

_Yagich_'s team

11 · 2

sacred---

L105

19/12/4 · 2023 dmg

ADR

107

HS%

32

K/D

1.58

Entry 2/0Multi 3Util 16AWP 14Pistol 2
HS % -27%K/D +33%ADR +30%

inpytick

L104

17/8/2 · 1621 dmg

ADR

85

HS%

53

K/D

2.12

Multi 3Util 92Pistol 4

-1teiino666

L103

17/9/6 · 1925 dmg

ADR

101

HS%

65

K/D

1.89

Entry 2/0Multi 2Util 179Pistol 5

mereycfg

L101

15/15/5 · 1494 dmg

ADR

79

HS%

60

K/D

1.00

Entry 6/0Multi 1Util 13Pistol 2

_Yagich_

L10

10/13/4 · 1137 dmg

ADR

60

HS%

50

K/D

0.77

Entry 2/0Util 3Pistol 1

Half-by-half

First half

1 · 11

Second half

5 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.