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PabloElSaro's team

0

37 kills · 5 players

de_dust2 · 24 min

1 rounds · 2025-05-05

Europe 5v5 Queue

Winner · saschaDe's team

1

70 kills · 5 players

Top fragger

twiklebest

25 kills

Top impact

twiklebest

139 ADR

Util damage

Big_baller7

258 HP

Weak spots this match

vs lifetime baseline
  • dhornet

    HS % 38% (avg 49%)

    -22%
  • dhornet

    ADR 64 (avg 78)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

PabloElSaro's team

1 · 2

DontbeaCun_t

L41

11/12/4 · 1302 dmg

ADR

81

HS%

45

K/D

0.92

Entry 1/0Util 189Pistol 2

duRSAauRS3

L4

9/15/2 · 1047 dmg

ADR

65

HS%

56

K/D

0.60

Util 16Pistol 2

PabloElSaro

L52

8/15/4 · 967 dmg

ADR

60

HS%

62

K/D

0.53

Entry 1/0Multi 1Util 11Pistol 3

K0k5n4sE88

L2

5/14/1 · 595 dmg

ADR

37

HS%

40

K/D

0.36

Util 28Pistol 2

Big_baller7

L4

4/15/2 · 855 dmg

ADR

53

HS%

50

K/D

0.27

Entry 1/0Util 258Pistol 1

saschaDe's team

11 · 2

twiklebest

L46

25/9/6 · 2217 dmg

ADR

139

HS%

40

K/D

2.78

Entry 6/0Multi 2Util 112AWP 1Pistol 2

saschaDe

L53

16/7/4 · 1650 dmg

ADR

103

HS%

62

K/D

2.29

Entry 2/0Util 38Pistol 2
K/D +101%HS % +24%

pdz

L32

11/6/3 · 1143 dmg

ADR

71

HS%

18

K/D

1.83

Util 4AWP 6Pistol 1

Belzor-

L41

10/8/9 · 1260 dmg

ADR

79

HS%

70

K/D

1.25

Entry 3/0Util 28Pistol 3

dhornet

L41

8/7/4 · 1026 dmg

ADR

64

HS%

38

K/D

1.14

Entry 2/0Pistol 1
HS % -22%ADR -18%

Half-by-half

First half

1 · 11

Second half

2 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.