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komik's team

2

39 kills · 5 players

de_dust2 · 25 min

15 rounds · 2026-05-31

Europe 5v5 Queue

Winner · Saiya-jiN's team

13

71 kills · 5 players

Top fragger

AzMLoKo

25 kills

Top impact

AzMLoKo

165 ADR

Util damage

komik

124 HP

Weak spots this match

vs lifetime baseline
  • hajstell

    HS % 0% (avg 48%)

    -100%
  • hajstell

    ADR 48 (avg 82)

    -42%
  • halftimegod

    K/D 0.71 (avg 1.12)

    -37%
  • hajstell

    K/D 0.71 (avg 1.07)

    -34%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

komik's team

1 · 1

PAPA_DAN

L9

11/14/3 · 1258 dmg

ADR

84

HS%

64

K/D

0.79

Entry 2/0Util 33AWP 3Pistol 4

halftimegod

L81

10/14/5 · 1139 dmg

ADR

76

HS%

40

K/D

0.71

Entry 2/0Multi 1AWP 2Pistol 2
K/D -37%

AllKA6H

L81

9/14/0 · 1029 dmg

ADR

69

HS%

67

K/D

0.64

Util 6AWP 1Pistol 2

komik

L8

5/15/4 · 928 dmg

ADR

62

HS%

60

K/D

0.33

Entry 1/0Util 124AWP 1Pistol 1

NINJACIGIL

L7

4/14/1 · 456 dmg

ADR

30

HS%

100

K/D

0.29

Pistol 1

Saiya-jiN's team

11 · 2

AzMLoKo

L88

25/6/4 · 2477 dmg

ADR

165

HS%

52

K/D

4.17

Entry 6/0Multi 4Util 36AWP 8Pistol 6

S1CKu

L72

18/11/4 · 1684 dmg

ADR

112

HS%

56

K/D

1.64

Entry 3/0Multi 2Util 73Pistol 3

Saiya-jiN

L102

17/8/4 · 1687 dmg

ADR

113

HS%

24

K/D

2.12

Multi 2Util 35Pistol 1

Kafareek

L61

6/7/2 · 604 dmg

ADR

40

HS%

0

K/D

0.86

Multi 1Util 30

hajstell

L8

5/7/6 · 712 dmg

ADR

48

HS%

0

K/D

0.71

Entry 1/0Util 9
HS % -100%ADR -42%

Half-by-half

First half

1 · 11

Second half

1 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.