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Elasticooo's team

6

65 kills · 5 players

de_ancient · 29 min

19 rounds · 2026-06-04

Europe 5v5 Queue

Winner · Smadzi3j's team

13

71 kills · 5 players

Top fragger

Ozzy2230

24 kills

Top impact

Ozzy2230

115 ADR

Util damage

SilverSkil

231 HP

Weak spots this match

vs lifetime baseline
  • Monczyn

    K/D 0.80 (avg 1.06)

    -25%
  • ZUF1X

    HS % 38% (avg 49%)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Elasticooo's team

4 · 2

MOHAX6456

L93

18/13/2 · 1704 dmg

ADR

90

HS%

72

K/D

1.38

Entry 1/0Multi 2Util 41Pistol 7
HS % +57%ADR +9%

SilverSkil

L91

18/15/4 · 2105 dmg

ADR

111

HS%

61

K/D

1.20

Entry 7/0Multi 2Util 231Pistol 1
ADR +31%HS % +15%

ZUF1X

L7

13/15/2 · 1414 dmg

ADR

74

HS%

38

K/D

0.87

Entry 3/0Util 35AWP 3Pistol 1
HS % -22%

Elasticooo

2

11/12/3 · 1437 dmg

ADR

76

HS%

64

K/D

0.92

Entry 1/0Util 64Pistol 1
HS % +56%

Gavran

L8

5/16/2 · 681 dmg

ADR

36

HS%

60

K/D

0.31

Util 54Pistol 1

Smadzi3j's team

8 · 5

Ozzy2230

L76

24/9/1 · 2189 dmg

ADR

115

HS%

54

K/D

2.67

Entry 2/0Multi 2Util 91AWP 1Pistol 5
K/D +145%ADR +42%

_-SAKE

L94

13/13/7 · 1321 dmg

ADR

70

HS%

69

K/D

1.00

Entry 2/0Util 118Pistol 4

MRsELiX

L61

13/13/4 · 1449 dmg

ADR

76

HS%

23

K/D

1.00

Util 166Pistol 2

Monczyn

L81

12/15/5 · 1570 dmg

ADR

83

HS%

58

K/D

0.80

Entry 2/0Util 57Pistol 3
K/D -25%HS % +29%

Smadzi3j

L91

9/15/6 · 1106 dmg

ADR

58

HS%

22

K/D

0.60

Entry 1/0Multi 1Util 89Pistol 2

Half-by-half

First half

4 · 8

Second half

2 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.