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Pibby's team

8

69 kills · 5 players

de_anubis · 36 min

21 rounds · 2026-05-28

North America 5V5 Queue

Winner · Bennyquan's team

13

84 kills · 5 players

Top fragger

LarryBird1

20 kills

Top impact

LarryBird1

111 ADR

Util damage

Gingjaa

184 HP

Weak spots this match

vs lifetime baseline
  • Joebotz

    K/D 0.88 (avg 1.29)

    -32%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Pibby's team

7 · 1

Pibby

L102

19/17/7 · 2035 dmg

ADR

97

HS%

37

K/D

1.12

Entry 2/0Multi 2Util 95AWP 7Pistol 6

Joebotz

L101

15/17/6 · 1860 dmg

ADR

89

HS%

53

K/D

0.88

Entry 2/0Multi 2Util 93Pistol 2
K/D -32%ADR +15%

Virifix

L102

12/15/4 · 1244 dmg

ADR

59

HS%

58

K/D

0.80

Entry 2/0Multi 2Util 25Pistol 2

bib

L10

12/18/3 · 1306 dmg

ADR

62

HS%

42

K/D

0.67

Entry 1/0Util 81AWP 2Pistol 3

EHEASPORTS

L93

11/18/6 · 1083 dmg

ADR

52

HS%

55

K/D

0.61

Entry 1/0Util 145

Bennyquan's team

5 · 8

LarryBird1

L103

20/13/8 · 2331 dmg

ADR

111

HS%

50

K/D

1.54

Entry 1/0Multi 1Util 181Pistol 4

Gingjaa

L103

19/15/6 · 1774 dmg

ADR

85

HS%

42

K/D

1.27

Entry 3/0Multi 1Util 184Pistol 3
ADR -10%

SOUHSIDE

L103

17/12/6 · 1730 dmg

ADR

82

HS%

47

K/D

1.42

Entry 3/0Multi 1Util 118AWP 5Pistol 3

Bennyquan

L82

15/15/5 · 1640 dmg

ADR

78

HS%

53

K/D

1.00

Entry 3/0Util 166Pistol 2

Alo_

L102

13/14/5 · 1315 dmg

ADR

63

HS%

46

K/D

0.93

Entry 3/0Multi 1Util 64AWP 3Pistol 1

Half-by-half

First half

7 · 5

Second half

1 · 8

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.