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Abyssal's team

6

53 kills · 5 players

de_ancient · 29 min

19 rounds · 2026-04-25

Europe 5v5 Queue

Winner · GOYO007's team

13

76 kills · 5 players

Top fragger

-pr01-

18 kills

Top impact

-pr01-

103 ADR

Util damage

supercar

157 HP

Weak spots this match

vs lifetime baseline
  • supercar

    HS % 40% (avg 57%)

    -30%
  • supercar

    ADR 74 (avg 89)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Abyssal's team

5 · 1

Abyssal

L104

14/14/5 · 1955 dmg

ADR

103

HS%

57

K/D

1.00

Entry 2/0Multi 2Util 50Pistol 2

DMBPWR

L101

13/14/3 · 1239 dmg

ADR

65

HS%

54

K/D

0.93

Entry 2/0Multi 2Util 96Pistol 3

iba_ch0tko

11/16/3 · 1220 dmg

ADR

64

HS%

45

K/D

0.69

Entry 1/0Util 38Pistol 3

Av3ntura

L101

8/15/3 · 893 dmg

ADR

47

HS%

50

K/D

0.53

Util 133AWP 2Pistol 2

s1mbalance

L10

7/17/2 · 922 dmg

ADR

49

HS%

71

K/D

0.41

Entry 1/0Util 44Pistol 3

GOYO007's team

7 · 6

-pr01-

L102

18/13/7 · 1963 dmg

ADR

103

HS%

56

K/D

1.38

Entry 6/0Multi 1Util 42Pistol 3

Omilll

3

15/9/6 · 1683 dmg

ADR

89

HS%

67

K/D

1.67

Entry 3/0Util 100Pistol 5

supercar

L104

15/9/2 · 1414 dmg

ADR

74

HS%

40

K/D

1.67

Entry 1/0Util 157Pistol 3
HS % -30%ADR -16%K/D +37%

GOYO007

L103

14/14/3 · 1686 dmg

ADR

89

HS%

79

K/D

1.00

Entry 2/0Multi 1Util 120Pistol 2

azuro

L101

14/10/1 · 1487 dmg

ADR

78

HS%

50

K/D

1.40

Entry 1/0Util 20Pistol 1
K/D +25%

Half-by-half

First half

5 · 7

Second half

1 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.