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Winner · quackk's team

13

87 kills · 5 players

de_inferno · 53 min

24 rounds · 2026-06-02

Europe 5v5 Queue

jacquesse's team

11

88 kills · 5 players

Top fragger

quackk

24 kills

Top impact

quackk

105 ADR

Util damage

ErykonkoV17

418 HP

Weak spots this match

vs lifetime baseline
  • JMS

    K/D 1.00 (avg 1.25)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

quackk's team

7 · 6

quackk

L103

24/15/9 · 2507 dmg

ADR

105

HS%

50

K/D

1.60

Entry 4/0Multi 2Util 262AWP 5Pistol 2
K/D +37%ADR +26%

endwwwww

L103

21/18/5 · 2204 dmg

ADR

92

HS%

62

K/D

1.17

Entry 3/0Multi 1Util 217Pistol 7
HS % +48%ADR +9%

JMS

L104

17/17/7 · 1782 dmg

ADR

74

HS%

41

K/D

1.00

Entry 2/0Util 174Pistol 3
K/D -20%HS % -13%

milba_

L101

13/19/6 · 1437 dmg

ADR

60

HS%

38

K/D

0.68

Entry 1/0Multi 1Util 112Pistol 1

Swis_

L102

12/19/6 · 1597 dmg

ADR

67

HS%

42

K/D

0.63

Util 14

jacquesse's team

5 · 6

buttersje

L102

23/15/6 · 2171 dmg

ADR

91

HS%

35

K/D

1.53

Entry 1/0Multi 1Util 42AWP 4Pistol 3

ErykonkoV17

L103

22/16/7 · 2290 dmg

ADR

95

HS%

45

K/D

1.38

Entry 5/0Multi 2Util 418AWP 5Pistol 9

SPU-Immortal

L102

17/18/7 · 1979 dmg

ADR

83

HS%

29

K/D

0.94

Entry 2/0Multi 1Util 168

Gjyshii-

L102

16/23/9 · 2170 dmg

ADR

90

HS%

56

K/D

0.70

Entry 5/0Multi 3Util 203Pistol 1

jacquesse

L102

10/15/4 · 1364 dmg

ADR

57

HS%

60

K/D

0.67

Entry 1/0Util 25Pistol 1

Half-by-half

First half

7 · 5

Second half

6 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.