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Winner · hhh1's team

13

75 kills · 5 players

de_dust2 · 32 min

21 rounds · 2025-12-22

South America 5V5 Queue

ProdWillzera's team

8

67 kills · 5 players

Top fragger

ProdWillzera

18 kills

Top impact

ProdWillzera

87 ADR

Util damage

miggreg

217 HP

Weak spots this match

vs lifetime baseline
  • akninenine

    HS % 27% (avg 41%)

    -34%
  • akninenine

    K/D 0.94 (avg 1.17)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

hhh1's team

6 · 7

hhh1

L73

17/15/5 · 1794 dmg

ADR

85

HS%

53

K/D

1.13

Entry 1/0Multi 1Util 175Pistol 1

blind---

L72

16/14/8 · 1671 dmg

ADR

80

HS%

38

K/D

1.14

Entry 4/0Util 103AWP 5Pistol 5

matheuzz

L56

14/12/1 · 1518 dmg

ADR

72

HS%

71

K/D

1.17

Entry 3/0Util 67

ligh7n1ng_

L102

14/15/6 · 1475 dmg

ADR

70

HS%

50

K/D

0.93

Entry 2/0Multi 1Util 109Pistol 2

Yosh1daaaaa

L6

14/15/9 · 1516 dmg

ADR

72

HS%

64

K/D

0.93

Multi 1

ProdWillzera's team

6 · 2

ProdWillzera

L72

18/14/3 · 1820 dmg

ADR

87

HS%

44

K/D

1.29

Entry 2/0Multi 2Util 132Pistol 9

akninenine

L71

15/16/3 · 1758 dmg

ADR

84

HS%

27

K/D

0.94

Entry 1/0Multi 1Util 124AWP 1Pistol 1
HS % -34%K/D -20%

Felpszinsx

L61

13/15/3 · 1208 dmg

ADR

58

HS%

54

K/D

0.87

Entry 3/0Multi 1Util 10Pistol 5

miggreg

L62

12/16/7 · 1672 dmg

ADR

80

HS%

67

K/D

0.75

Entry 3/0Multi 1Util 217Pistol 3

-s33zy

L72

9/14/4 · 1094 dmg

ADR

52

HS%

44

K/D

0.64

Entry 2/0Util 90AWP 1Pistol 2

Half-by-half

First half

6 · 6

Second half

7 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.