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Winner · plains10's team

13

78 kills · 5 players

de_ancient · 29 min

19 rounds · 2026-03-28

SEA 5V5 Queue

Kory09231's team

6

54 kills · 5 players

Top fragger

plains10

28 kills

Top impact

plains10

140 ADR

Util damage

p4nda_666

117 HP

Weak spots this match

vs lifetime baseline
  • p4nda_666

    HS % 25% (avg 42%)

    -40%
  • Dest1ny29

    ADR 67 (avg 83)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

plains10's team

8 · 5

plains10

L66

28/8/5 · 2660 dmg

ADR

140

HS%

46

K/D

3.50

Entry 5/0Multi 2Util 7AWP 9Pistol 6

yyyy62

L42

16/10/2 · 1145 dmg

ADR

60

HS%

50

K/D

1.60

Entry 1/0Util 15Pistol 1

p4nda_666

L52

12/12/10 · 1886 dmg

ADR

99

HS%

25

K/D

1.00

Util 117Pistol 2
HS % -40%ADR +21%

Dest1ny29

L52

11/12/5 · 1270 dmg

ADR

67

HS%

73

K/D

0.92

Entry 3/0Multi 1Pistol 4
ADR -20%HS % +12%

eunoia333

L41

11/13/8 · 1413 dmg

ADR

74

HS%

45

K/D

0.85

Entry 1/0
K/D -11%

Kory09231's team

4 · 2

lIIbilgee

L52

17/16/6 · 1909 dmg

ADR

101

HS%

47

K/D

1.06

Entry 5/0Multi 2Util 99Pistol 4

Kory09231

L64

15/16/4 · 1642 dmg

ADR

86

HS%

53

K/D

0.94

Entry 1/0Multi 2Util 66Pistol 8

Noriko523

L4

14/15/3 · 1484 dmg

ADR

78

HS%

57

K/D

0.93

Entry 1/0Util 24AWP 1Pistol 4

mrdo268

L4

5/15/1 · 502 dmg

ADR

26

HS%

0

K/D

0.33

Entry 2/0Util 64Pistol 2

ThGooberman

L4

3/16/6 · 673 dmg

ADR

35

HS%

67

K/D

0.19

Util 88AWP 1Pistol 1

Half-by-half

First half

8 · 4

Second half

5 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.