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Winner · L1mpiks's team

13

76 kills · 5 players

de_ancient · 38 min

19 rounds · 2026-05-04

Europe 5v5 Queue

Reyt1ch1's team

6

54 kills · 5 players

Top fragger

Andafalador

20 kills

Top impact

Andafalador

115 ADR

Util damage

L1mpiks

256 HP

Weak spots this match

vs lifetime baseline
  • Reyt1ch1

    K/D 0.65 (avg 1.09)

    -40%
  • Reyt1ch1

    ADR 62 (avg 80)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

L1mpiks's team

8 · 5

Andafalador

L104

20/11/5 · 2175 dmg

ADR

115

HS%

55

K/D

1.82

Entry 3/0Multi 1Util 63Pistol 2

-piterparker

L105

20/6/5 · 1967 dmg

ADR

104

HS%

30

K/D

3.33

Entry 1/0Multi 2Util 238Pistol 2

AK47DESTROY

L102

16/12/5 · 1453 dmg

ADR

77

HS%

69

K/D

1.33

Entry 2/0Multi 1Pistol 1

x1111111111x

L101

13/13/8 · 1522 dmg

ADR

80

HS%

62

K/D

1.00

Entry 6/0Util 194Pistol 3

L1mpiks

L101

7/14/8 · 895 dmg

ADR

47

HS%

57

K/D

0.50

Util 256

Reyt1ch1's team

4 · 2

Masiron

L104

14/15/1 · 1502 dmg

ADR

79

HS%

64

K/D

0.93

Entry 2/0Multi 2Util 21AWP 2Pistol 5

modshy

L101

12/17/4 · 1246 dmg

ADR

66

HS%

33

K/D

0.71

Entry 1/0Util 101Pistol 2

Reyt1ch1

L101

11/17/2 · 1172 dmg

ADR

62

HS%

64

K/D

0.65

Entry 2/0Util 46Pistol 2
K/D -40%ADR -23%HS % +21%

smo0tth

L10

11/15/3 · 1456 dmg

ADR

77

HS%

100

K/D

0.73

Entry 1/0Util 113Pistol 3

hulixx

L10

6/12/4 · 1003 dmg

ADR

53

HS%

50

K/D

0.50

Entry 1/0Util 26Pistol 1

Half-by-half

First half

8 · 4

Second half

5 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.