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Rikusson's team

8

72 kills · 5 players

de_mirage · 34 min

21 rounds · 2026-06-09

Europe 5v5 Queue

Winner · Lukaaaz's team

13

84 kills · 5 players

Top fragger

LATE-_-

21 kills

Top impact

Drenaco

97 ADR

Util damage

boatxdxp

123 HP

Weak spots this match

vs lifetime baseline
  • boatxdxp

    K/D 0.56 (avg 1.10)

    -49%
  • boatxdxp

    ADR 66 (avg 89)

    -27%
  • beeftrain

    ADR 53 (avg 63)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Rikusson's team

5 · 3

Drenaco

L91

18/19/4 · 2036 dmg

ADR

97

HS%

44

K/D

0.95

Entry 2/0Util 73Pistol 4

Rikusson

L93

17/15/2 · 1744 dmg

ADR

83

HS%

35

K/D

1.13

Entry 3/0Multi 1Util 65AWP 6Pistol 2

Chamze

L82

15/15/3 · 1961 dmg

ADR

93

HS%

47

K/D

1.00

Entry 1/0Multi 1Util 12Pistol 3

beeftrain

L91

12/17/2 · 1107 dmg

ADR

53

HS%

58

K/D

0.71

Entry 1/0Util 74Pistol 6
ADR -17%K/D -12%HS % +57%

boatxdxp

L101

10/18/4 · 1378 dmg

ADR

66

HS%

50

K/D

0.56

Entry 1/0Util 123Pistol 3
K/D -49%ADR -27%

Lukaaaz's team

7 · 6

LATE-_-

L105

21/15/4 · 2033 dmg

ADR

97

HS%

57

K/D

1.40

Entry 7/0Multi 3Util 71Pistol 2

ounaaja333

L103

18/13/7 · 2003 dmg

ADR

95

HS%

78

K/D

1.38

Multi 1Pistol 6

L3R55I

3

16/13/2 · 1492 dmg

ADR

71

HS%

50

K/D

1.23

Entry 2/0Multi 2Util 11Pistol 4

Tubiiatz

L91

15/15/2 · 1863 dmg

ADR

89

HS%

73

K/D

1.00

Entry 1/0Multi 1Util 46Pistol 4

Lukaaaz

L81

14/18/9 · 1546 dmg

ADR

74

HS%

57

K/D

0.78

Entry 3/0Util 53Pistol 2

Half-by-half

First half

5 · 7

Second half

3 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.