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Winner · notclownn's team

13

77 kills · 5 players

de_mirage · 37 min

21 rounds · 2026-06-06

Europe 5v5 Queue

SKICK4D's team

8

65 kills · 5 players

Top fragger

kingvon

19 kills

Top impact

kingvon

101 ADR

Util damage

Stromqvist

132 HP

Weak spots this match

vs lifetime baseline
  • megaskill

    HS % 31% (avg 44%)

    -30%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

notclownn's team

10 · 3

kingvon

L105

19/17/5 · 2128 dmg

ADR

101

HS%

26

K/D

1.12

Entry 6/0Multi 1Util 37AWP 1Pistol 1

zetsYa66

L103

18/12/1 · 1584 dmg

ADR

75

HS%

56

K/D

1.50

Entry 1/0Multi 1Util 118AWP 3Pistol 3

notclownn

L101

17/14/2 · 1619 dmg

ADR

77

HS%

65

K/D

1.21

Entry 4/0Util 25AWP 5Pistol 3

megaskill

L102

13/12/7 · 1804 dmg

ADR

86

HS%

31

K/D

1.08

Entry 3/0Util 120Pistol 4
HS % -30%ADR +10%

Cheeeeeesy

L102

10/10/4 · 1203 dmg

ADR

57

HS%

70

K/D

1.00

Multi 1Util 34

SKICK4D's team

2 · 6

SKICK4D

L102

18/14/6 · 2106 dmg

ADR

100

HS%

39

K/D

1.29

Entry 2/0Multi 3Util 123AWP 3Pistol 4

robo6

L101

17/15/9 · 2066 dmg

ADR

98

HS%

59

K/D

1.13

Entry 1/0Multi 2Util 122Pistol 3

AbbeLabben

L102

12/16/3 · 1074 dmg

ADR

51

HS%

42

K/D

0.75

Entry 2/0Multi 1Util 2AWP 5Pistol 1

lgoor

L102

10/17/4 · 1038 dmg

ADR

49

HS%

30

K/D

0.59

Entry 1/0Multi 2Util 109

Stromqvist

L101

8/15/6 · 1181 dmg

ADR

56

HS%

25

K/D

0.53

Entry 1/0Util 132AWP 3Pistol 1

Half-by-half

First half

10 · 2

Second half

3 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.