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Winner · HungJinwoo's team

13

75 kills · 5 players

de_cache · 35 min

19 rounds · 2026-05-16

North America 5V5 Queue

_Mateen_'s team

6

65 kills · 5 players

Top fragger

munstre

20 kills

Top impact

munstre

113 ADR

Util damage

Mr_Hasbulla

268 HP

Weak spots this match

vs lifetime baseline
  • SickTTV

    ADR 68 (avg 84)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

HungJinwoo's team

11 · 2

munstre

L94

20/13/5 · 2151 dmg

ADR

113

HS%

45

K/D

1.54

Entry 3/0Multi 1Util 70Pistol 1

HungJinwoo

L42

16/11/2 · 1376 dmg

ADR

72

HS%

38

K/D

1.45

Entry 3/0Util 143Pistol 4

TsPmoOng

L65

14/13/7 · 1701 dmg

ADR

90

HS%

36

K/D

1.08

Entry 4/0Multi 1Util 38Pistol 2
K/D -13%

SickTTV

L5

14/15/2 · 1288 dmg

ADR

68

HS%

43

K/D

0.93

Entry 1/0Multi 1Util 84AWP 1Pistol 3
ADR -20%K/D -12%HS % +10%

Kaali_Tatti

L72

11/14/5 · 1528 dmg

ADR

80

HS%

27

K/D

0.79

Entry 1/0Util 35AWP 2Pistol 3

_Mateen_'s team

1 · 5

C-Nuh

L93

20/14/1 · 1977 dmg

ADR

104

HS%

70

K/D

1.43

Entry 1/0Multi 3Util 108AWP 2Pistol 3

SwizzzE

L61

16/16/5 · 1508 dmg

ADR

79

HS%

19

K/D

1.00

Entry 3/0Multi 1Util 133AWP 1Pistol 2

_Mateen_

L4

15/15/6 · 1740 dmg

ADR

92

HS%

73

K/D

1.00

Entry 2/0Multi 1Util 92AWP 2Pistol 4
HS % +59%ADR +30%

BrownZ41

L31

10/17/3 · 1136 dmg

ADR

60

HS%

70

K/D

0.59

Entry 1/0Multi 1Pistol 1
HS % +89%

Mr_Hasbulla

1

4/13/5 · 785 dmg

ADR

41

HS%

50

K/D

0.31

Util 268AWP 2

Half-by-half

First half

11 · 1

Second half

2 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.