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finalquest's team

0

69 kills · 5 players

de_dust2 · 32 min

1 rounds · 2024-09-05

COMPETITIVE 5v5

Winner · UnluckYusuf's team

1

80 kills · 5 players

Top fragger

jjessepnkman

20 kills

Top impact

jjessepnkman

107 ADR

Util damage

andfei

171 HP

Weak spots this match

vs lifetime baseline
  • finalquest

    K/D 0.88 (avg 1.34)

    -34%
  • Klimczaj

    K/D 0.76 (avg 1.12)

    -32%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

finalquest's team

2 · 5

Scarfinger51

L32

16/16/2 · 1619 dmg

ADR

81

HS%

44

K/D

1.00

Entry 2/0Multi 1AWP 1Pistol 2

andfei

L51

15/15/4 · 1441 dmg

ADR

72

HS%

80

K/D

1.00

Util 171AWP 3Pistol 4

finalquest

L72

14/16/3 · 1616 dmg

ADR

81

HS%

57

K/D

0.88

Entry 1/0Util 25Pistol 1
K/D -34%

Klimczaj

L51

13/17/4 · 1530 dmg

ADR

77

HS%

54

K/D

0.76

Entry 6/0Multi 1Util 1AWP 1Pistol 2
K/D -32%ADR -10%HS % +29%

-Crusherr

L41

11/16/1 · 1176 dmg

ADR

59

HS%

55

K/D

0.69

Entry 2/0Util 8AWP 4Pistol 3

UnluckYusuf's team

10 · 3

jjessepnkman

L55

20/13/3 · 2131 dmg

ADR

107

HS%

65

K/D

1.54

Entry 1/0Multi 3Util 72AWP 2Pistol 4

QAjelek

L53

18/11/5 · 1855 dmg

ADR

93

HS%

28

K/D

1.64

Entry 2/0Multi 2Util 70AWP 3Pistol 4

s1rm0

L43

16/13/5 · 1703 dmg

ADR

85

HS%

19

K/D

1.23

Entry 1/0Multi 2Util 42AWP 9

UnluckYusuf

L42

14/14/6 · 1363 dmg

ADR

68

HS%

43

K/D

1.00

Entry 1/0Multi 1Util 31

Trinityy-

L5

12/18/6 · 1220 dmg

ADR

61

HS%

25

K/D

0.67

Entry 4/0AWP 4

Half-by-half

First half

2 · 10

Second half

5 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.