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TastyLemonss's team

8

62 kills · 5 players

de_anubis · 33 min

21 rounds · 2026-06-06

Europe 5v5 Queue

Winner · Stoges02's team

13

84 kills · 5 players

Top fragger

Stoges02

30 kills

Top impact

Stoges02

143 ADR

Util damage

Stoges02

277 HP

Weak spots this match

vs lifetime baseline
  • LazarLucky

    HS % 27% (avg 48%)

    -44%
  • den4iq

    ADR 63 (avg 81)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

TastyLemonss's team

3 · 5

21asap

L33

16/15/2 · 1462 dmg

ADR

70

HS%

50

K/D

1.07

Entry 1/0Multi 3Util 31AWP 4Pistol 5

LazarLucky

L41

15/17/4 · 1529 dmg

ADR

73

HS%

27

K/D

0.88

Util 36Pistol 1
HS % -44%ADR -13%

EL-Pyro

L33

12/18/5 · 1748 dmg

ADR

83

HS%

50

K/D

0.67

Entry 1/0Util 110

TastyLemonss

L3

10/18/4 · 1320 dmg

ADR

63

HS%

20

K/D

0.56

Entry 1/0Multi 1

szymarjr

L31

9/17/7 · 1263 dmg

ADR

60

HS%

67

K/D

0.53

Util 52

Stoges02's team

9 · 4

Stoges02

L45

30/11/4 · 3010 dmg

ADR

143

HS%

10

K/D

2.73

Entry 7/0Multi 6Util 277AWP 19

captol

L22

17/16/6 · 1958 dmg

ADR

93

HS%

59

K/D

1.06

Entry 5/0Multi 1Util 24Pistol 2
HS % +55%ADR +25%

den4iq

L32

17/9/3 · 1315 dmg

ADR

63

HS%

47

K/D

1.89

Entry 4/0Multi 1AWP 2Pistol 6
ADR -23%K/D +51%HS % +18%

nikson522

L33

13/15/4 · 1492 dmg

ADR

71

HS%

69

K/D

0.87

Entry 2/0Multi 2Util 2Pistol 4

errw3n

L31

7/11/7 · 1141 dmg

ADR

54

HS%

29

K/D

0.64

Util 153AWP 2

Half-by-half

First half

3 · 9

Second half

5 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.