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Winner · CRYTIC4L's team

13

78 kills · 5 players

de_dust2 · 28 min

20 rounds · 2026-05-26

SEA 5V5 Queue

-dem0n's team

7

63 kills · 5 players

Top fragger

mme1o-

23 kills

Top impact

HenX-

116 ADR

Util damage

mme1o-

176 HP

Weak spots this match

vs lifetime baseline
  • OrangePanda_

    K/D 0.59 (avg 1.17)

    -50%
  • OrangePanda_

    ADR 59 (avg 90)

    -35%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

CRYTIC4L's team

6 · 7

mme1o-

L104

23/11/8 · 2194 dmg

ADR

110

HS%

61

K/D

2.09

Entry 3/0Multi 3Util 176AWP 2Pistol 3

HenX-

L106

23/13/2 · 2324 dmg

ADR

116

HS%

57

K/D

1.77

Entry 5/0Multi 2Util 59Pistol 5

CRYTIC4L

L101

12/13/3 · 1518 dmg

ADR

76

HS%

67

K/D

0.92

Entry 3/0Multi 1Util 34Pistol 2

alicaneew

L10

11/13/5 · 1549 dmg

ADR

77

HS%

64

K/D

0.85

Entry 1/0AWP 6Pistol 2

Yhwachh666

L102

9/13/3 · 743 dmg

ADR

37

HS%

56

K/D

0.69

Util 47Pistol 2

-dem0n's team

6 · 1

b1lal

L101

19/14/6 · 1930 dmg

ADR

97

HS%

74

K/D

1.36

Entry 5/0Multi 2Util 81Pistol 7

-dem0n

L102

13/17/2 · 1458 dmg

ADR

73

HS%

54

K/D

0.76

Entry 1/0Multi 1Util 133AWP 3Pistol 1

Rinz_CSGO

L103

13/14/4 · 1518 dmg

ADR

76

HS%

46

K/D

0.93

AWP 1Pistol 2

OrangePanda_

L10

10/17/7 · 1182 dmg

ADR

59

HS%

60

K/D

0.59

Entry 1/0Util 8Pistol 3
K/D -50%ADR -35%HS % +22%

duckuzen

L101

8/16/4 · 1035 dmg

ADR

52

HS%

75

K/D

0.50

Entry 1/0Util 2Pistol 1

Half-by-half

First half

6 · 6

Second half

7 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.