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SdivZx's team

8

68 kills · 5 players

de_mirage · 30 min

21 rounds · 2026-06-02

North America 5V5 Queue

Winner · Samurai666's team

13

88 kills · 5 players

Top fragger

Rugv

22 kills

Top impact

Rugv

112 ADR

Util damage

zimmbabwe

125 HP

Weak spots this match

vs lifetime baseline
  • r1n_

    K/D 0.62 (avg 1.09)

    -43%
  • r1n_

    ADR 59 (avg 82)

    -28%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

SdivZx's team

6 · 2

Rugv

L94

22/17/3 · 2356 dmg

ADR

112

HS%

45

K/D

1.29

Entry 3/0Multi 3Util 61AWP 15Pistol 5

SeanDawnMryN

L81

16/16/1 · 1418 dmg

ADR

68

HS%

25

K/D

1.00

Entry 2/0Multi 1AWP 9Pistol 3

SdivZx

L91

14/20/5 · 1538 dmg

ADR

73

HS%

57

K/D

0.70

Entry 1/0Multi 1Util 8

r1n_

L102

10/16/2 · 1248 dmg

ADR

59

HS%

60

K/D

0.62

Entry 1/0Pistol 3
K/D -43%ADR -28%HS % +9%

Denys13d

L9

6/19/4 · 1115 dmg

ADR

53

HS%

17

K/D

0.32

Entry 1/0AWP 2Pistol 1

Samurai666's team

6 · 7

Samurai666

L93

22/12/4 · 2136 dmg

ADR

102

HS%

36

K/D

1.83

Entry 5/0Multi 1Util 39AWP 5Pistol 3

qwispyspwite

L104

22/15/4 · 2232 dmg

ADR

106

HS%

59

K/D

1.47

Entry 3/0Multi 2Util 94Pistol 2

jzor

L92

19/12/2 · 1857 dmg

ADR

88

HS%

53

K/D

1.58

Entry 2/0Multi 2Util 59AWP 2Pistol 4

d00fensmertz

L83

16/16/6 · 1823 dmg

ADR

87

HS%

44

K/D

1.00

Entry 2/0Util 39AWP 2Pistol 5

zimmbabwe

L71

9/13/6 · 1139 dmg

ADR

54

HS%

33

K/D

0.69

Entry 1/0Util 125

Half-by-half

First half

6 · 6

Second half

2 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.