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Winner · Shamanul69's team

1

75 kills · 5 players

de_dust2 · 28 min

1 rounds · 2025-06-22

Europe 5v5 Queue

MusicalMan's team

0

35 kills · 4 players

Top fragger

Opssorry8

20 kills

Top impact

Opssorry8

115 ADR

Util damage

ITakenghost

181 HP

Weak spots this match

vs lifetime baseline
  • BurNing00

    K/D 0.12 (avg 0.57)

    -79%
  • BurNing00

    ADR 24 (avg 47)

    -48%
  • Opssorry8

    HS % 40% (avg 48%)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Shamanul69's team

10 · 3

Opssorry8

L44

20/8/4 · 1960 dmg

ADR

115

HS%

40

K/D

2.50

Entry 1/0Multi 4Util 34Pistol 1
HS % -17%K/D +178%ADR +58%

ITakenghost

L51

17/8/4 · 1855 dmg

ADR

109

HS%

29

K/D

2.12

Entry 3/0Multi 1Util 181AWP 8Pistol 2

HeQu1

L52

15/7/2 · 1264 dmg

ADR

74

HS%

40

K/D

2.14

Entry 1/0Multi 1Util 4AWP 2Pistol 3

Shamanul69

L53

12/8/6 · 1563 dmg

ADR

92

HS%

50

K/D

1.50

Entry 3/0Multi 2Util 35AWP 5Pistol 3
K/D +18%HS % +9%

Qutaz007

L43

11/12/4 · 1076 dmg

ADR

63

HS%

64

K/D

0.92

Entry 5/0Multi 2Util 22Pistol 1
ADR -11%

MusicalMan's team

2 · 2

MusicalMan

L72

14/14/1 · 1527 dmg

ADR

90

HS%

50

K/D

1.00

Entry 2/0Multi 1Util 10AWP 1Pistol 1

Monshim

L31

11/15/1 · 1037 dmg

ADR

61

HS%

55

K/D

0.73

Entry 1/0Multi 1Util 67Pistol 3
ADR -14%HS % +17%

tomrishim

L3

8/15/1 · 976 dmg

ADR

57

HS%

50

K/D

0.53

Util 5Pistol 2

BurNing00

L4

2/16/2 · 411 dmg

ADR

24

HS%

100

K/D

0.12

K/D -79%ADR -48%HS % +170%

Half-by-half

First half

10 · 2

Second half

3 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.