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Mam4lub's team

0

48 kills · 5 players

de_vertigo · 25 min

1 rounds · 2024-05-23

COMPETITIVE 5v5

Winner · pon1ks's team

1

78 kills · 5 players

Top fragger

shydrel

22 kills

Top impact

ERsHiKK

0 ADR

Util damage

ERsHiKK

0 HP

Weak spots this match

vs lifetime baseline
  • ERsHiKK

    ADR 0 (avg 68)

    -100%
  • kukaraccho1

    ADR 0 (avg 86)

    -100%
  • Dezy11

    ADR 0 (avg 87)

    -100%
  • Ytiputishka1

    ADR 0 (avg 49)

    -100%
  • progikpop

    ADR 0 (avg 82)

    -100%
  • MEXAHUKKK

    ADR 0 (avg 83)

    -100%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Mam4lub's team

3 · 2

ERsHiKK

L22

17/15/0 · 0 dmg

ADR

0

HS%

29

K/D

1.13

Multi 2
ADR -100%HS % -28%K/D +23%

kukaraccho1

L33

12/15/3 · 0 dmg

ADR

0

HS%

42

K/D

0.80

Multi 2
ADR -100%K/D -18%HS % +14%

Mam4lub

L3

9/16/2 · 0 dmg

ADR

0

HS%

56

K/D

0.56

Dezy11

L3

6/16/5 · 0 dmg

ADR

0

HS%

67

K/D

0.38

ADR -100%K/D -71%HS % +29%

Ytiputishka1

L3

4/16/4 · 0 dmg

ADR

0

HS%

25

K/D

0.25

ADR -100%K/D -62%

pon1ks's team

9 · 4

shydrel

L34

22/10/4 · 0 dmg

ADR

0

HS%

73

K/D

2.20

Multi 3

progikpop

L43

16/12/3 · 0 dmg

ADR

0

HS%

94

K/D

1.33

Multi 1
ADR -100%HS % +77%K/D +43%

MEXAHUKKK

L33

14/12/7 · 0 dmg

ADR

0

HS%

64

K/D

1.17

Multi 1
ADR -100%HS % +45%

pon1ks

L12

13/5/3 · 0 dmg

ADR

0

HS%

31

K/D

2.60

frag1940

L41

13/9/3 · 0 dmg

ADR

0

HS%

46

K/D

1.44

Multi 1

Half-by-half

First half

3 · 9

Second half

2 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.