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lisboaR's team

9

64 kills · 5 players

de_nuke · 38 min

22 rounds · 2026-04-09

South America 5V5 Queue

Winner · BZilli's team

13

76 kills · 5 players

Top fragger

Ninhoooo

19 kills

Top impact

BZilli

99 ADR

Util damage

Ninhoooo

249 HP

Weak spots this match

vs lifetime baseline
  • -LucaS__-

    ADR 56 (avg 68)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

lisboaR's team

4 · 5

wnpeace

L82

16/15/4 · 1762 dmg

ADR

80

HS%

56

K/D

1.07

Entry 2/0Multi 1Util 1Pistol 4

IA_z1

L102

14/16/2 · 1382 dmg

ADR

63

HS%

64

K/D

0.88

Entry 1/0Multi 1Util 74Pistol 3

-LucaS__-

L71

12/13/0 · 1238 dmg

ADR

56

HS%

58

K/D

0.92

Entry 3/0Util 22AWP 2Pistol 5
ADR -17%HS % +35%

lisboaR

L92

11/15/5 · 1441 dmg

ADR

66

HS%

55

K/D

0.73

Entry 1/0Util 27

NowaJesus

L82

11/18/3 · 1277 dmg

ADR

58

HS%

55

K/D

0.61

Entry 3/0Multi 1Pistol 2

BZilli's team

8 · 5

Ninhoooo

L62

19/14/5 · 1796 dmg

ADR

82

HS%

47

K/D

1.36

Entry 6/0Util 249Pistol 2
K/D +36%

RFL_conti

L103

18/13/5 · 1871 dmg

ADR

85

HS%

39

K/D

1.38

Entry 2/0Multi 2Util 72AWP 6Pistol 6
HS % -11%K/D +11%

BZilli

L84

17/15/4 · 2166 dmg

ADR

99

HS%

41

K/D

1.13

Entry 2/0Multi 1Util 143Pistol 1
ADR +35%K/D +9%

3v1nh0

L93

13/13/4 · 1568 dmg

ADR

71

HS%

77

K/D

1.00

Entry 2/0Multi 1Util 93Pistol 3
K/D -8%HS % +51%

mTs-1

L71

9/12/5 · 1120 dmg

ADR

51

HS%

22

K/D

0.75

Util 100AWP 1

Half-by-half

First half

4 · 8

Second half

5 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.