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eL1NK-'s team

0

20 kills · 5 players

de_anubis · 19 min

11 rounds · 2026-06-02

Europe 5v5 Queue

Winner · Bevly's team

11

55 kills · 5 players

Top fragger

overlord

18 kills

Top impact

overlord

140 ADR

Util damage

Bevly

124 HP

Weak spots this match

vs lifetime baseline
  • eL1NK-

    HS % 0% (avg 47%)

    -100%
  • eL1NK-

    K/D 0.09 (avg 1.17)

    -92%
  • eL1NK-

    ADR 17 (avg 80)

    -79%
  • koLobr1n

    K/D 0.36 (avg 1.23)

    -71%
  • koLobr1n

    ADR 46 (avg 86)

    -47%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

eL1NK-'s team

0 · 0

giia

L10

8/11/0 · 811 dmg

ADR

74

HS%

62

K/D

0.73

Entry 2/0Util 10Pistol 1

koLobr1n

L10

4/11/1 · 500 dmg

ADR

46

HS%

50

K/D

0.36

Util 28Pistol 1
K/D -71%ADR -47%HS % +9%

MamBa_R

L10

4/11/0 · 582 dmg

ADR

53

HS%

100

K/D

0.36

Multi 1

keedo

L10

3/11/1 · 668 dmg

ADR

61

HS%

100

K/D

0.27

Util 12

eL1NK-

L10

1/11/1 · 188 dmg

ADR

17

HS%

0

K/D

0.09

HS % -100%K/D -92%

Bevly's team

11 · 0

overlord

L103

18/5/2 · 1543 dmg

ADR

140

HS%

39

K/D

3.60

Entry 1/0Multi 2

d3w

L103

12/3/1 · 1187 dmg

ADR

108

HS%

8

K/D

4.00

Entry 3/0Multi 1Util 20AWP 11Pistol 1

k0fu111

L104

11/4/2 · 1120 dmg

ADR

102

HS%

73

K/D

2.75

Entry 2/0Multi 2Pistol 3

Lunat1k__

L10

7/5/3 · 749 dmg

ADR

68

HS%

71

K/D

1.40

Entry 1/0Util 75
ADR -13%HS % +45%K/D +27%

Bevly

L101

7/3/4 · 901 dmg

ADR

82

HS%

57

K/D

2.33

Entry 2/0Util 124Pistol 2
K/D +112%HS % +12%

Half-by-half

First half

0 · 11

Second half

0 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.