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Winner · EZm0ney14's team

1

83 kills · 5 players

de_anubis · 31 min

1 rounds · 2024-11-17

COMPETITIVE 5V5

dinkerrrr's team

0

68 kills · 5 players

Top fragger

DiddysVictim

27 kills

Top impact

DiddysVictim

113 ADR

Util damage

zycc_123

155 HP

Weak spots this match

vs lifetime baseline
  • 3zTzt

    K/D 0.46 (avg 1.30)

    -65%
  • 3zTzt

    ADR 45 (avg 89)

    -50%
  • 3zTzt

    HS % 33% (avg 48%)

    -31%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

EZm0ney14's team

6 · 7

DiddysVictim

L43

27/12/0 · 2260 dmg

ADR

113

HS%

78

K/D

2.25

Entry 1/0Multi 2Util 92Pistol 2

zycc_123

L45

22/16/4 · 1878 dmg

ADR

94

HS%

45

K/D

1.38

Entry 1/0Multi 4Util 155AWP 3Pistol 1

EZm0ney14

L32

18/14/5 · 2015 dmg

ADR

101

HS%

33

K/D

1.29

Entry 8/0Multi 2AWP 7Pistol 4

Darkmind2001

L52

10/14/9 · 1543 dmg

ADR

77

HS%

40

K/D

0.71

Entry 1/0Util 107Pistol 2

3zTzt

L41

6/13/6 · 893 dmg

ADR

45

HS%

33

K/D

0.46

Multi 1Util 14
K/D -65%ADR -50%

dinkerrrr's team

6 · 1

Salted_Chip

L42

19/16/0 · 1760 dmg

ADR

88

HS%

42

K/D

1.19

Entry 3/0Multi 2AWP 6Pistol 3

xfive

L41

15/16/6 · 2035 dmg

ADR

102

HS%

80

K/D

0.94

Entry 4/0Multi 2Util 66AWP 1Pistol 9

dinkerrrr

L51

13/16/3 · 1586 dmg

ADR

79

HS%

23

K/D

0.81

Entry 1/0Util 78AWP 2Pistol 2

glassified

L31

12/17/3 · 1247 dmg

ADR

62

HS%

67

K/D

0.71

Entry 1/0Pistol 4

OGkups

L42

9/18/5 · 942 dmg

ADR

47

HS%

56

K/D

0.50

Multi 1Pistol 3

Half-by-half

First half

6 · 6

Second half

7 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.