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ggboys11's team

6

59 kills · 5 players

de_ancient · 27 min

19 rounds · 2026-05-22

SEA 5V5 Queue

Winner · -bdX's team

13

78 kills · 5 players

Top fragger

krvmzy

22 kills

Top impact

krvmzy

133 ADR

Util damage

Elector2

183 HP

Weak spots this match

vs lifetime baseline
  • ggboys11

    K/D 0.67 (avg 1.26)

    -47%
  • ggboys11

    ADR 60 (avg 86)

    -31%
  • ggboys11

    HS % 40% (avg 48%)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

ggboys11's team

4 · 2

-Saint1

L82

15/17/4 · 1777 dmg

ADR

94

HS%

47

K/D

0.88

Entry 2/0Util 135AWP 3Pistol 4

Elector2

L82

14/16/4 · 1478 dmg

ADR

78

HS%

50

K/D

0.88

Entry 1/0Util 183AWP 1Pistol 4

Sometime919

L8

10/14/2 · 1136 dmg

ADR

60

HS%

50

K/D

0.71

Entry 2/0Util 172Pistol 2

ggboys11

L81

10/15/1 · 1135 dmg

ADR

60

HS%

40

K/D

0.67

Entry 2/0Util 18
K/D -47%ADR -31%

dd01x

L81

10/16/3 · 1309 dmg

ADR

69

HS%

40

K/D

0.62

Entry 2/0Multi 1Util 8Pistol 4

-bdX's team

8 · 5

krvmzy

L85

22/11/9 · 2528 dmg

ADR

133

HS%

45

K/D

2.00

Entry 3/0Multi 2Util 177Pistol 3

-bdX

L82

17/10/1 · 1666 dmg

ADR

88

HS%

53

K/D

1.70

Entry 2/0Multi 1Util 91AWP 2Pistol 1

DxxbleJ-

L103

15/10/6 · 1566 dmg

ADR

82

HS%

60

K/D

1.50

Entry 2/0Multi 1Util 1Pistol 4
HS % +54%K/D +30%

dumplinggTAT

L63

14/13/4 · 1276 dmg

ADR

67

HS%

50

K/D

1.08

Multi 1Util 156Pistol 1

Vortexx1_

L8

10/15/5 · 1222 dmg

ADR

64

HS%

50

K/D

0.67

Entry 3/0Util 68Pistol 1

Half-by-half

First half

4 · 8

Second half

2 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.