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dbR-'s team

5

46 kills · 5 players

de_inferno · 30 min

18 rounds · 2026-06-13

Europe 5v5 Queue

Winner · TreqKurwo's team

13

79 kills · 5 players

Top fragger

BreakPixel-

23 kills

Top impact

BreakPixel-

135 ADR

Util damage

-ShuYa

508 HP

Weak spots this match

vs lifetime baseline
  • PabeX

    K/D 0.71 (avg 1.39)

    -49%
  • PabeX

    ADR 70 (avg 83)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

dbR-'s team

2 · 3

dbR-

L102

15/14/2 · 1653 dmg

ADR

92

HS%

60

K/D

1.07

Entry 1/0Multi 1Util 171Pistol 2

PabeX

L10

12/17/2 · 1264 dmg

ADR

70

HS%

42

K/D

0.71

Util 242Pistol 2
K/D -49%ADR -16%

Cucaax

L102

12/16/3 · 1368 dmg

ADR

76

HS%

42

K/D

0.75

Entry 1/0Multi 1Util 45AWP 2Pistol 1

-Lash4

L101

4/16/6 · 704 dmg

ADR

39

HS%

75

K/D

0.25

Entry 1/0Util 94AWP 1

nuugie

L10

3/16/4 · 608 dmg

ADR

34

HS%

67

K/D

0.19

Entry 2/0Util 4Pistol 2

TreqKurwo's team

10 · 3

BreakPixel-

L103

23/6/10 · 2437 dmg

ADR

135

HS%

57

K/D

3.83

Entry 4/0Multi 2Util 296Pistol 3

-ShuYa

L104

22/7/3 · 1839 dmg

ADR

102

HS%

32

K/D

3.14

Entry 3/0Multi 3Util 508AWP 8Pistol 3

zveca

L102

17/9/5 · 1555 dmg

ADR

86

HS%

47

K/D

1.89

Entry 4/0Multi 2Util 345Pistol 2
K/D +77%

TreqKurwo

L104

12/11/8 · 1715 dmg

ADR

95

HS%

42

K/D

1.09

Entry 2/0Multi 2Util 132Pistol 4

JabbbaSenior

L10

5/13/8 · 807 dmg

ADR

45

HS%

80

K/D

0.38

Util 6Pistol 1

Half-by-half

First half

2 · 10

Second half

3 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.