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Winner · __3z's team

13

77 kills · 5 players

de_anubis · 29 min

19 rounds · 2026-06-06

Europe 5v5 Queue

Nitchilamb's team

6

58 kills · 5 players

Top fragger

botvikstrum

21 kills

Top impact

__3z

115 ADR

Util damage

botvikstrum

135 HP

Weak spots this match

vs lifetime baseline
  • anttus

    ADR 54 (avg 79)

    -31%
  • anttus

    K/D 0.91 (avg 1.09)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

__3z's team

9 · 4

botvikstrum

4

21/10/2 · 1960 dmg

ADR

103

HS%

38

K/D

2.10

Entry 1/0Multi 3Util 135AWP 6Pistol 4

__3z

L104

18/9/8 · 2187 dmg

ADR

115

HS%

67

K/D

2.00

Entry 2/0Multi 1Util 124AWP 1Pistol 6

Skeffe

L103

17/15/6 · 1865 dmg

ADR

98

HS%

41

K/D

1.13

Entry 4/0Multi 2Util 57Pistol 5

_Jacks0n_

L82

11/14/1 · 1213 dmg

ADR

64

HS%

36

K/D

0.79

Entry 2/0Util 96Pistol 4

anttus

L8

10/11/2 · 1034 dmg

ADR

54

HS%

60

K/D

0.91

Util 16Pistol 6
ADR -31%K/D -17%HS % +25%

Nitchilamb's team

3 · 3

jakexz

L102

16/16/4 · 1708 dmg

ADR

90

HS%

44

K/D

1.00

Entry 2/0Util 40Pistol 4

Nitchilamb

L102

15/13/6 · 1640 dmg

ADR

86

HS%

53

K/D

1.15

Entry 2/0Multi 1Util 29Pistol 3

TUDMIAS

L71

11/15/3 · 1116 dmg

ADR

59

HS%

73

K/D

0.73

Entry 3/0Util 17Pistol 7

vempsa

L71

9/16/6 · 1237 dmg

ADR

65

HS%

33

K/D

0.56

Entry 2/0Multi 1Util 54

PrimeJoba

L10

7/17/3 · 810 dmg

ADR

43

HS%

43

K/D

0.41

Entry 1/0Util 4Pistol 2

Half-by-half

First half

9 · 3

Second half

4 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.