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Winner · billayboy's team

13

80 kills · 5 players

de_overpass · 30 min

19 rounds · 2026-06-02

North America 5V5 Queue

FairyTetas's team

6

56 kills · 5 players

Top fragger

elliottah

35 kills

Top impact

elliottah

177 ADR

Util damage

FairyTetas

198 HP

Weak spots this match

vs lifetime baseline
  • Swaggot

    HS % 40% (avg 57%)

    -30%
  • Swaggot

    ADR 58 (avg 74)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

billayboy's team

10 · 3

elliottah

L98

35/11/2 · 3371 dmg

ADR

177

HS%

54

K/D

3.18

Entry 7/0Multi 6Util 122AWP 1Pistol 6
K/D +86%ADR +67%

billayboy

L82

19/13/10 · 2259 dmg

ADR

119

HS%

47

K/D

1.46

Entry 3/0Util 108AWP 4Pistol 5

Swaggot

L51

10/10/3 · 1110 dmg

ADR

58

HS%

40

K/D

1.00

Multi 1Util 67AWP 5
HS % -30%ADR -22%

Burritolvr

1

9/12/6 · 837 dmg

ADR

44

HS%

44

K/D

0.75

Entry 2/0Util 50Pistol 1

Chedward

L31

7/10/4 · 676 dmg

ADR

36

HS%

0

K/D

0.70

Entry 1/0AWP 2Pistol 2

FairyTetas's team

2 · 4

FairyTetas

L73

17/16/4 · 1685 dmg

ADR

89

HS%

76

K/D

1.06

Entry 2/0Multi 2Util 198Pistol 6

GG-I-TROLL

L72

16/14/6 · 1640 dmg

ADR

86

HS%

69

K/D

1.14

Multi 3Util 55Pistol 7
HS % +38%

XSugarManX

1

9/16/2 · 782 dmg

ADR

41

HS%

44

K/D

0.56

Entry 2/0Util 50AWP 1Pistol 1

Osita25

L3

8/18/5 · 1158 dmg

ADR

61

HS%

38

K/D

0.44

Entry 1/0AWP 1

Nestle24

L5

6/16/6 · 1000 dmg

ADR

53

HS%

67

K/D

0.38

Entry 1/0Util 133Pistol 2

Half-by-half

First half

10 · 2

Second half

3 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.