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Winner · mitsuba's team

13

92 kills · 5 players

de_dust2 · 40 min

23 rounds · 2026-05-13

Europe 5v5 Queue

7EMPORARY's team

10

77 kills · 5 players

Top fragger

mitsuba

22 kills

Top impact

mitsuba

108 ADR

Util damage

13ghoul

162 HP

Weak spots this match

vs lifetime baseline
  • HUZZeater

    K/D 0.68 (avg 0.96)

    -29%
  • HUZZeater

    ADR 66 (avg 81)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

mitsuba's team

3 · 10

mitsuba

L103

22/12/7 · 2482 dmg

ADR

108

HS%

55

K/D

1.83

Entry 3/0Multi 1AWP 6Pistol 6

lms23

L102

20/15/5 · 1921 dmg

ADR

84

HS%

70

K/D

1.33

Entry 6/0Multi 2Util 76AWP 3Pistol 5

13ghoul

L104

19/17/6 · 1907 dmg

ADR

83

HS%

58

K/D

1.12

Entry 3/0Multi 3Util 162Pistol 1
HS % +29%K/D +9%

lovesosa999

L102

18/15/7 · 1952 dmg

ADR

85

HS%

61

K/D

1.20

Entry 1/0Multi 1Util 16Pistol 4

HUZZeater

L102

13/19/3 · 1522 dmg

ADR

66

HS%

69

K/D

0.68

Entry 1/0Multi 1Util 9Pistol 4
K/D -29%ADR -18%HS % +35%

7EMPORARY's team

9 · 1

7EMPORARY

L101

19/17/3 · 2168 dmg

ADR

94

HS%

47

K/D

1.12

Entry 3/0Multi 2Util 41AWP 11Pistol 4

SMNxD

L103

15/17/6 · 1828 dmg

ADR

80

HS%

53

K/D

0.88

Multi 2Util 76AWP 1Pistol 1

Dejvos-

L103

15/17/3 · 1624 dmg

ADR

71

HS%

40

K/D

0.88

Entry 2/0Multi 1Util 24AWP 1Pistol 1

FURIOUSSS

L102

14/21/4 · 1435 dmg

ADR

62

HS%

64

K/D

0.67

Entry 3/0Multi 1Util 40AWP 1Pistol 5

Tobebski

L101

14/20/3 · 1579 dmg

ADR

69

HS%

64

K/D

0.70

Entry 1/0Util 77Pistol 6

Half-by-half

First half

3 · 9

Second half

10 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.