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Winner · Dadwei_'s team

13

71 kills · 5 players

de_dust2 · 22 min

15 rounds · 2026-01-21

North America 5V5 Queue

savvy-a's team

2

36 kills · 5 players

Top fragger

pilow

18 kills

Top impact

pilow

131 ADR

Util damage

Dadwei_

214 HP

Weak spots this match

vs lifetime baseline
  • jqke

    HS % 25% (avg 45%)

    -44%
  • pilow

    HS % 28% (avg 47%)

    -40%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Dadwei_'s team

10 · 3

pilow

L51

18/6/9 · 1966 dmg

ADR

131

HS%

28

K/D

3.00

Entry 1/0Multi 1Util 165AWP 5Pistol 2
HS % -40%K/D +188%ADR +54%

jqke

L43

16/9/5 · 1428 dmg

ADR

95

HS%

25

K/D

1.78

Entry 2/0Multi 2Util 16
HS % -44%K/D +85%ADR +26%

EmTraiSlmpIe

L64

13/7/3 · 1110 dmg

ADR

74

HS%

62

K/D

1.86

Multi 1Util 59Pistol 2
K/D +90%HS % +27%

Dadwei_

L73

12/6/11 · 1602 dmg

ADR

107

HS%

67

K/D

2.00

Entry 2/0Util 214AWP 1Pistol 5

Ne1hTs

L42

12/9/4 · 1077 dmg

ADR

72

HS%

58

K/D

1.33

Entry 2/0Multi 1Util 40Pistol 3

savvy-a's team

2 · 0

savvy-a

L6

12/15/1 · 1324 dmg

ADR

88

HS%

50

K/D

0.80

Entry 4/0Multi 1Util 13AWP 1Pistol 4

ValuedCrayon

L51

12/13/4 · 1221 dmg

ADR

81

HS%

50

K/D

0.92

Entry 2/0Multi 1Pistol 3

Avlle

L6

7/14/3 · 837 dmg

ADR

56

HS%

57

K/D

0.50

Entry 1/0Util 9

llinxyyy

L51

3/14/2 · 486 dmg

ADR

32

HS%

33

K/D

0.21

Hiitsdaniel7

L4

2/15/5 · 547 dmg

ADR

37

HS%

100

K/D

0.13

Entry 1/0Pistol 1

Half-by-half

First half

10 · 2

Second half

3 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.