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samHEAD's team

8

72 kills · 5 players

de_inferno · 38 min

21 rounds · 2026-05-31

Europe 5v5 Queue

Winner · gu-ru's team

13

72 kills · 5 players

Top fragger

oledji

22 kills

Top impact

oledji

97 ADR

Util damage

sinner

431 HP

Weak spots this match

vs lifetime baseline
  • S1rC0msal0t

    K/D 0.81 (avg 1.09)

    -26%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

samHEAD's team

5 · 3

KatsuLegenda

L103

17/16/10 · 1934 dmg

ADR

92

HS%

53

K/D

1.06

Entry 2/0Multi 1Util 129Pistol 2

samHEAD

L101

17/11/6 · 1908 dmg

ADR

91

HS%

29

K/D

1.55

Entry 1/0Multi 2Util 137Pistol 1

scofneS

L102

14/13/3 · 1241 dmg

ADR

59

HS%

43

K/D

1.08

Entry 1/0Util 143AWP 2Pistol 3

S1rC0msal0t

L102

13/16/6 · 1605 dmg

ADR

76

HS%

69

K/D

0.81

Entry 4/0Multi 1Util 42AWP 1Pistol 3
K/D -26%ADR -10%HS % +38%

te0schiv-

L10

11/16/5 · 1388 dmg

ADR

66

HS%

64

K/D

0.69

Entry 1/0Util 240Pistol 1

gu-ru's team

7 · 6

oledji

L104

22/13/3 · 2044 dmg

ADR

97

HS%

68

K/D

1.69

Entry 3/0Multi 1Util 64Pistol 2

sinner

L105

16/17/8 · 1923 dmg

ADR

92

HS%

38

K/D

0.94

Entry 2/0Multi 2Util 431Pistol 1

gu-ru

L102

14/17/5 · 1639 dmg

ADR

78

HS%

36

K/D

0.82

Entry 3/0Util 347AWP 2Pistol 1

Zimjex

L102

13/12/3 · 1149 dmg

ADR

55

HS%

31

K/D

1.08

Entry 3/0Util 109AWP 3

ILHSM

L10

7/14/5 · 1087 dmg

ADR

52

HS%

57

K/D

0.50

Entry 1/0Util 274Pistol 1

Half-by-half

First half

5 · 7

Second half

3 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.