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GalBriss's team

11

71 kills · 5 players

de_inferno · 38 min

24 rounds · 2026-05-31

Europe 5v5 Queue

Winner · brejku's team

13

93 kills · 5 players

Top fragger

brejku

30 kills

Top impact

brejku

137 ADR

Util damage

brejku

531 HP

Weak spots this match

vs lifetime baseline
  • GalBriss

    ADR 55 (avg 81)

    -32%
  • GalBriss

    K/D 0.72 (avg 1.04)

    -31%
  • 090809080908

    K/D 0.89 (avg 1.12)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

GalBriss's team

6 · 5

Do_RoRo

L104

20/17/5 · 1996 dmg

ADR

83

HS%

55

K/D

1.18

Entry 2/0Util 41

090809080908

L103

16/18/6 · 2017 dmg

ADR

84

HS%

50

K/D

0.89

Entry 3/0Multi 2Util 430
K/D -21%HS % +14%

patchzy

L92

14/19/4 · 1659 dmg

ADR

69

HS%

43

K/D

0.74

Entry 1/0Multi 1Util 335AWP 3

GalBriss

L92

13/18/4 · 1321 dmg

ADR

55

HS%

77

K/D

0.72

Entry 2/0Util 122Pistol 5
ADR -32%K/D -31%HS % +83%

Dele0nN

8/21/3 · 1183 dmg

ADR

49

HS%

50

K/D

0.38

Entry 2/0Util 211

brejku's team

6 · 7

brejku

L97

30/13/10 · 3287 dmg

ADR

137

HS%

40

K/D

2.31

Entry 6/0Multi 4Util 531AWP 11Pistol 7

c0nt1

L91

17/15/3 · 1451 dmg

ADR

61

HS%

29

K/D

1.13

Entry 3/0Multi 1Util 103Pistol 2

XhangoTC

2

16/13/2 · 1493 dmg

ADR

62

HS%

50

K/D

1.23

Entry 1/0Multi 1Util 160AWP 4Pistol 2

kuub1

L92

16/13/13 · 2359 dmg

ADR

98

HS%

69

K/D

1.23

Entry 2/0Multi 1Util 204Pistol 3

Adrianovsky

L71

14/17/7 · 1876 dmg

ADR

78

HS%

57

K/D

0.82

Entry 2/0Util 368Pistol 5

Half-by-half

First half

6 · 6

Second half

5 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.