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Winner · OUROBOROS444's team

13

80 kills · 5 players

de_ancient · 36 min

22 rounds · 2026-06-11

Europe 5v5 Queue

Harantezz's team

9

74 kills · 5 players

Top fragger

Harantezz

27 kills

Top impact

Harantezz

120 ADR

Util damage

_Dezzi250_

183 HP

Weak spots this match

vs lifetime baseline
  • ntd9

    HS % 21% (avg 31%)

    -32%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

OUROBOROS444's team

8 · 5

OUROBOROS444

L36

21/14/6 · 2085 dmg

ADR

95

HS%

67

K/D

1.50

Entry 1/0Multi 2Util 35Pistol 4

ntd9

L31

19/13/5 · 2041 dmg

ADR

93

HS%

21

K/D

1.46

Entry 1/0Multi 2Util 50Pistol 2
HS % -32%K/D +60%ADR +31%

Sn1x___

L42

18/14/2 · 1595 dmg

ADR

73

HS%

39

K/D

1.29

Entry 2/0Multi 2Util 14AWP 4Pistol 4

fitty_qw

L52

13/16/6 · 1658 dmg

ADR

75

HS%

38

K/D

0.81

Entry 2/0Multi 1Util 103Pistol 5

share111

L42

9/17/6 · 1353 dmg

ADR

62

HS%

22

K/D

0.53

Multi 1Util 68

Harantezz's team

4 · 5

Harantezz

L76

27/14/2 · 2631 dmg

ADR

120

HS%

52

K/D

1.93

Entry 7/0Multi 4Util 110AWP 2Pistol 4

Xcherepaxa

L31

17/15/5 · 1901 dmg

ADR

86

HS%

53

K/D

1.13

Entry 4/0Multi 1Util 174Pistol 1

kazereih

L31

15/14/3 · 1783 dmg

ADR

81

HS%

33

K/D

1.07

Entry 2/0Multi 1Util 45AWP 3Pistol 2

_Dezzi250_

L2

8/18/5 · 1433 dmg

ADR

65

HS%

50

K/D

0.44

Entry 2/0Util 183

yfrezze09

L41

7/20/2 · 770 dmg

ADR

35

HS%

29

K/D

0.35

Entry 1/0Util 55Pistol 1

Half-by-half

First half

8 · 4

Second half

5 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.