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Winner · Borsty's team

13

77 kills · 5 players

de_inferno · 34 min

20 rounds · 2026-05-08

Europe 5v5 Queue

sznorbowicz's team

7

60 kills · 5 players

Top fragger

MON5T4R

20 kills

Top impact

Borsty

102 ADR

Util damage

Borsty

344 HP

Weak spots this match

vs lifetime baseline
  • DESPERAT0

    K/D 0.53 (avg 1.14)

    -54%
  • DESPERAT0

    HS % 33% (avg 51%)

    -35%
  • DESPERAT0

    ADR 65 (avg 79)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Borsty's team

12 · 1

MON5T4R

L102

20/10/4 · 1630 dmg

ADR

82

HS%

55

K/D

2.00

Entry 1/0Multi 1Util 283Pistol 6

Borsty

L102

18/11/10 · 2036 dmg

ADR

102

HS%

33

K/D

1.64

Entry 4/0Util 344AWP 6Pistol 3

KAYLEN_

L104

14/13/3 · 1289 dmg

ADR

64

HS%

36

K/D

1.08

Entry 2/0Multi 1Util 101

Rasizzle

L103

13/15/8 · 2001 dmg

ADR

100

HS%

54

K/D

0.87

Entry 3/0Util 25AWP 2Pistol 1

f1zya

L102

12/11/4 · 1445 dmg

ADR

72

HS%

67

K/D

1.09

Entry 2/0Multi 2Util 126Pistol 1
ADR -8%HS % +31%

sznorbowicz's team

0 · 7

sznorbowicz

L102

19/13/0 · 1816 dmg

ADR

91

HS%

68

K/D

1.46

Multi 1Util 38Pistol 4

Man_Of_God

L102

16/14/4 · 1750 dmg

ADR

88

HS%

44

K/D

1.14

Entry 3/0Multi 1Util 154AWP 6Pistol 5

crack_abuse

L101

12/16/4 · 1276 dmg

ADR

64

HS%

50

K/D

0.75

Entry 1/0Multi 1Util 186Pistol 3

DESPERAT0

L102

9/17/6 · 1295 dmg

ADR

65

HS%

33

K/D

0.53

Entry 4/0Multi 1Util 278
K/D -54%HS % -35%

1958__

L10

4/18/6 · 1022 dmg

ADR

51

HS%

75

K/D

0.22

Util 113

Half-by-half

First half

12 · 0

Second half

1 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.