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Forxez's team

0

48 kills · 5 players

de_mirage · 26 min

1 rounds · 2024-01-31

COMPETITIVE 5v5

Winner · Milonhead's team

1

72 kills · 5 players

Top fragger

Milonhead

16 kills

Top impact

ZyzzCzech

0 ADR

Util damage

ZyzzCzech

0 HP

Weak spots this match

vs lifetime baseline
  • Strik3zZ

    ADR 0 (avg 87)

    -100%
  • AnimePetere

    ADR 0 (avg 73)

    -100%
  • C3NCi

    ADR 0 (avg 57)

    -100%
  • Strik3zZ

    K/D 0.38 (avg 1.04)

    -63%
  • Strik3zZ

    HS % 33% (avg 43%)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Forxez's team

3 · 0

ZyzzCzech

L5

14/15/2 · 0 dmg

ADR

0

HS%

43

K/D

0.93

atix23

L42

14/14/3 · 0 dmg

ADR

0

HS%

57

K/D

1.00

Multi 2

Forxez

L51

11/12/2 · 0 dmg

ADR

0

HS%

27

K/D

0.92

Multi 1

Strik3zZ

L5

6/16/8 · 0 dmg

ADR

0

HS%

33

K/D

0.38

ADR -100%K/D -63%

MistrMa

L4

3/15/4 · 0 dmg

ADR

0

HS%

33

K/D

0.20

Milonhead's team

9 · 4

Milonhead

L53

16/9/5 · 0 dmg

ADR

0

HS%

50

K/D

1.78

Multi 1

AnimePetere

L41

16/13/3 · 0 dmg

ADR

0

HS%

81

K/D

1.23

Multi 1
ADR -100%HS % +45%

C3NCi

L64

16/6/4 · 0 dmg

ADR

0

HS%

50

K/D

2.67

Multi 2
ADR -100%K/D +121%

yami08

L53

13/10/9 · 0 dmg

ADR

0

HS%

62

K/D

1.30

AsiananCORP

L52

11/11/3 · 0 dmg

ADR

0

HS%

18

K/D

1.00

Half-by-half

First half

3 · 9

Second half

0 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.