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kinppa's team

8

68 kills · 5 players

de_mirage · 33 min

21 rounds · 2026-06-02

Europe 5v5 Queue

Winner · mukss1's team

13

84 kills · 5 players

Top fragger

zdrenki

22 kills

Top impact

kinppa

97 ADR

Util damage

milba_

118 HP

Weak spots this match

vs lifetime baseline
  • mukss1

    HS % 40% (avg 58%)

    -31%
  • mukss1

    K/D 0.67 (avg 0.97)

    -31%
  • mukss1

    ADR 66 (avg 79)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

kinppa's team

6 · 2

kinppa

L102

20/16/5 · 2030 dmg

ADR

97

HS%

55

K/D

1.25

Entry 5/0Multi 2Util 105AWP 4Pistol 2

Eme

L102

16/16/5 · 1837 dmg

ADR

88

HS%

38

K/D

1.00

Entry 2/0Util 81Pistol 4
HS % -10%

w1mplexbtw

L102

14/17/2 · 1355 dmg

ADR

65

HS%

57

K/D

0.82

Entry 1/0Multi 1Util 7AWP 1

GiZzmo_

L102

11/18/6 · 1534 dmg

ADR

73

HS%

55

K/D

0.61

Entry 2/0Util 22

sev3z

L10

7/17/4 · 888 dmg

ADR

42

HS%

57

K/D

0.41

Pistol 1

mukss1's team

6 · 7

zdrenki

L103

22/14/5 · 1884 dmg

ADR

90

HS%

68

K/D

1.57

Entry 3/0Multi 2Util 68AWP 5Pistol 5

clxay

L103

19/13/5 · 1971 dmg

ADR

94

HS%

53

K/D

1.46

Entry 2/0Multi 2Util 37AWP 1Pistol 9

D1fFICULT10

L103

17/16/6 · 1834 dmg

ADR

87

HS%

65

K/D

1.06

Entry 2/0Multi 1Util 59AWP 1Pistol 3

milba_

L102

16/10/4 · 1678 dmg

ADR

80

HS%

31

K/D

1.60

Entry 2/0Multi 2Util 118AWP 1Pistol 2

mukss1

L102

10/15/7 · 1378 dmg

ADR

66

HS%

40

K/D

0.67

Entry 2/0Multi 1Util 61AWP 2Pistol 2
HS % -31%K/D -31%

Half-by-half

First half

6 · 6

Second half

2 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.