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trillsing666's team

6

55 kills · 5 players

de_ancient · 29 min

19 rounds · 2026-05-14

Europe 5v5 Queue

Winner · bruh1zyy's team

13

83 kills · 5 players

Top fragger

muiercy

22 kills

Top impact

muiercy

109 ADR

Util damage

Hanavaro

207 HP

Weak spots this match

vs lifetime baseline
  • trillsing666

    K/D 0.59 (avg 1.06)

    -44%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

trillsing666's team

5 · 1

-lykade

L104

18/17/4 · 1802 dmg

ADR

95

HS%

33

K/D

1.06

Entry 3/0Multi 2Util 87AWP 2Pistol 2

trillsing666

L101

10/17/3 · 1361 dmg

ADR

72

HS%

60

K/D

0.59

Entry 3/0Util 86Pistol 3
K/D -44%ADR -13%

MefedronAYE

L10

9/17/0 · 1042 dmg

ADR

55

HS%

44

K/D

0.53

Entry 1/0Util 13Pistol 2

v1alins-

L101

9/15/2 · 861 dmg

ADR

45

HS%

56

K/D

0.60

Entry 1/0Multi 1Util 26Pistol 2

Hanavaro

L10

9/17/7 · 1304 dmg

ADR

69

HS%

44

K/D

0.53

Util 207AWP 2Pistol 2

bruh1zyy's team

7 · 6

muiercy

L104

22/12/7 · 2061 dmg

ADR

109

HS%

55

K/D

1.83

Entry 6/0Multi 2Util 201Pistol 5

M_Olise17

L102

18/7/2 · 1753 dmg

ADR

92

HS%

50

K/D

2.57

Multi 1Util 51Pistol 3

wilDRocket

L10

16/11/5 · 1783 dmg

ADR

94

HS%

56

K/D

1.45

Entry 1/0Util 144AWP 3Pistol 3

axaxax2010

L103

14/10/5 · 1244 dmg

ADR

66

HS%

57

K/D

1.40

Entry 2/0Multi 1Util 58Pistol 2

bruh1zyy

L104

13/15/11 · 1661 dmg

ADR

87

HS%

54

K/D

0.87

Entry 2/0Multi 1Util 187AWP 1

Half-by-half

First half

5 · 7

Second half

1 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.