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Kuroro52's team

11

89 kills · 5 players

de_ancient · 40 min

24 rounds · 2026-03-03

Europe 5v5 Queue

Winner · AL1K_09's team

13

92 kills · 5 players

Top fragger

_Goldman

28 kills

Top impact

_Goldman

109 ADR

Util damage

Khusikrav

227 HP

Weak spots this match

vs lifetime baseline
  • BesDem

    K/D 0.83 (avg 1.04)

    -20%
  • pasqualitos

    K/D 0.95 (avg 1.17)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Kuroro52's team

6 · 5

Kuroro52

L74

23/16/4 · 2516 dmg

ADR

105

HS%

39

K/D

1.44

Entry 1/0Multi 1Util 61AWP 9Pistol 2

pasqualitos

L64

19/20/7 · 2058 dmg

ADR

86

HS%

53

K/D

0.95

Entry 4/0Multi 2Util 206Pistol 5
K/D -19%

RyZe515

L51

18/20/2 · 1493 dmg

ADR

62

HS%

33

K/D

0.90

Entry 2/0Util 62AWP 1Pistol 4

BesDem

L31

15/18/4 · 1723 dmg

ADR

72

HS%

40

K/D

0.83

Entry 2/0Multi 1Util 34Pistol 3
K/D -20%HS % +18%

Prokokosha-

L31

14/19/6 · 1954 dmg

ADR

81

HS%

43

K/D

0.74

Entry 4/0Util 50Pistol 3

AL1K_09's team

6 · 7

_Goldman

L56

28/17/3 · 2623 dmg

ADR

109

HS%

32

K/D

1.65

Entry 1/0Multi 4Util 85

Freddy146

L5

18/15/3 · 1664 dmg

ADR

69

HS%

33

K/D

1.20

Entry 3/0Util 142AWP 2Pistol 4

savage13ll

L51

18/20/9 · 2242 dmg

ADR

93

HS%

28

K/D

0.90

Entry 4/0Util 48AWP 4Pistol 4

AL1K_09

L62

15/19/6 · 1815 dmg

ADR

76

HS%

40

K/D

0.79

Entry 2/0Util 37AWP 4Pistol 1

Khusikrav

L44

13/18/11 · 1871 dmg

ADR

78

HS%

38

K/D

0.72

Entry 1/0Util 227Pistol 2

Half-by-half

First half

6 · 6

Second half

5 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.