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Winner · prokann666's team

13

81 kills · 5 players

de_dust2 · 39 min

20 rounds · 2026-06-08

Europe 5v5 Queue

HIHIHIHIHIHI's team

7

60 kills · 5 players

Top fragger

33svanxx

23 kills

Top impact

33svanxx

114 ADR

Util damage

prokann666

248 HP

Weak spots this match

vs lifetime baseline
  • kjaoz

    K/D 0.59 (avg 1.11)

    -47%
  • kjaoz

    ADR 47 (avg 78)

    -40%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

prokann666's team

7 · 6

33svanxx

L104

23/10/8 · 2272 dmg

ADR

114

HS%

57

K/D

2.30

Entry 5/0Multi 1Util 121Pistol 5

JkeY444

L104

19/10/6 · 1722 dmg

ADR

86

HS%

42

K/D

1.90

Entry 2/0Multi 2Util 50Pistol 3

Quurlu

L102

14/15/6 · 1859 dmg

ADR

93

HS%

79

K/D

0.93

Entry 1/0Util 105Pistol 2

prokann666

L101

13/15/4 · 1345 dmg

ADR

67

HS%

23

K/D

0.87

Entry 1/0Multi 2Util 248AWP 4

Di4ka

L102

12/10/10 · 1514 dmg

ADR

76

HS%

58

K/D

1.20

Util 151AWP 3Pistol 1

HIHIHIHIHIHI's team

5 · 2

ReaderXY

L104

15/16/6 · 1644 dmg

ADR

82

HS%

73

K/D

0.94

Entry 2/0Util 29Pistol 7

GTRes

L101

12/17/5 · 1604 dmg

ADR

80

HS%

75

K/D

0.71

Entry 5/0Pistol 5

Jezsen

L10

12/15/3 · 1303 dmg

ADR

65

HS%

50

K/D

0.80

Pistol 3

HIHIHIHIHIHI

L102

11/16/1 · 1318 dmg

ADR

66

HS%

45

K/D

0.69

Entry 2/0AWP 4Pistol 2

kjaoz

L10

10/17/1 · 936 dmg

ADR

47

HS%

50

K/D

0.59

Entry 2/0AWP 2Pistol 3
K/D -47%ADR -40%HS % +9%

Half-by-half

First half

7 · 5

Second half

6 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.