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P3R3IRAA's team

6

56 kills · 5 players

de_inferno · 34 min

19 rounds · 2026-05-04

Europe 5v5 Queue

Winner · Mornamttt's team

13

78 kills · 5 players

Top fragger

-fiscal

19 kills

Top impact

RESU

103 ADR

Util damage

Mornamttt

401 HP

Weak spots this match

vs lifetime baseline
  • LiVe112

    K/D 0.56 (avg 1.08)

    -48%
  • LiVe112

    ADR 48 (avg 77)

    -38%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

P3R3IRAA's team

3 · 3

-fiscal

L65

19/12/3 · 1449 dmg

ADR

76

HS%

32

K/D

1.58

Entry 2/0Multi 4Util 195AWP 4

itsdiogoluis

1

15/15/2 · 1856 dmg

ADR

98

HS%

47

K/D

1.00

Entry 1/0Util 76AWP 2Pistol 2
ADR +30%HS % +24%

P3R3IRAA

L4

9/17/8 · 1630 dmg

ADR

86

HS%

67

K/D

0.53

Entry 3/0Util 129Pistol 3

LiVe112

L5

9/16/3 · 911 dmg

ADR

48

HS%

33

K/D

0.56

Entry 2/0Util 77Pistol 1
K/D -48%ADR -38%

Hugochines

4/18/6 · 760 dmg

ADR

40

HS%

50

K/D

0.22

Util 85

Mornamttt's team

9 · 4

rororony999

L43

19/12/8 · 1541 dmg

ADR

81

HS%

16

K/D

1.58

Entry 2/0Multi 1Util 128Pistol 3

RESU

L51

17/14/4 · 1957 dmg

ADR

103

HS%

65

K/D

1.21

Entry 6/0Util 132Pistol 2

Mornamttt

L73

15/9/6 · 1487 dmg

ADR

78

HS%

33

K/D

1.67

Entry 2/0Multi 1Util 401AWP 3Pistol 1

alexandre03

L43

15/11/8 · 1880 dmg

ADR

99

HS%

27

K/D

1.36

Entry 1/0Util 275Pistol 5

Gojo_Sensei

L43

12/13/7 · 1502 dmg

ADR

79

HS%

50

K/D

0.92

Multi 1Util 208Pistol 1

Half-by-half

First half

3 · 9

Second half

3 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.