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ME4Z1-'s team

12

92 kills · 5 players

de_dust2 · 42 min

28 rounds · 2026-06-02

SEA 5V5 Queue

Winner · Lis812's team

16

102 kills · 5 players

Top fragger

nottorsicked

29 kills

Top impact

nottorsicked

117 ADR

Util damage

C0elus

226 HP

Weak spots this match

vs lifetime baseline
  • NienNeymar

    ADR 54 (avg 78)

    -31%
  • NienNeymar

    K/D 0.84 (avg 1.12)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

ME4Z1-'s team

4 · 8

Conqueror99

L82

20/20/6 · 2369 dmg

ADR

85

HS%

65

K/D

1.00

Entry 1/0Multi 1AWP 1Pistol 3

shoxcy

L83

19/21/7 · 2485 dmg

ADR

89

HS%

37

K/D

0.90

Entry 3/0Util 143AWP 1Pistol 2

Ya_Si_Leng

L92

19/23/5 · 1973 dmg

ADR

71

HS%

47

K/D

0.83

Entry 5/0Multi 1Util 13AWP 10Pistol 4

ME4Z1-

L82

18/19/3 · 1867 dmg

ADR

67

HS%

61

K/D

0.95

Entry 3/0Multi 1Util 17AWP 1Pistol 2

NienNeymar

L83

16/19/2 · 1504 dmg

ADR

54

HS%

44

K/D

0.84

Entry 3/0Multi 1AWP 2
ADR -31%K/D -25%

Lis812's team

8 · 4 · OT 4

nottorsicked

L97

29/17/9 · 3288 dmg

ADR

117

HS%

38

K/D

1.71

Entry 5/0Multi 3Util 150AWP 17Pistol 2

Vel0city

L84

25/23/7 · 2358 dmg

ADR

84

HS%

64

K/D

1.09

Entry 3/0Multi 3Pistol 6

Nairobi666

L83

18/17/6 · 1979 dmg

ADR

71

HS%

67

K/D

1.06

Entry 2/0Multi 3Util 51Pistol 4
ADR -10%HS % +18%

C0elus

L81

17/19/9 · 1826 dmg

ADR

65

HS%

59

K/D

0.89

Entry 3/0Util 226AWP 1Pistol 1

Lis812

L91

13/16/5 · 1470 dmg

ADR

53

HS%

54

K/D

0.81

Util 48Pistol 5

Half-by-half

First half

4 · 8

Second half

8 · 4

Overtime

0 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.