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Winner · ceck1st's team

13

83 kills · 5 players

de_inferno · 39 min

21 rounds · 2026-05-19

Europe 5v5 Queue

blood1337's team

8

63 kills · 5 players

Top fragger

IJapkoI

22 kills

Top impact

IJapkoI

111 ADR

Util damage

ceck1st

315 HP

Weak spots this match

vs lifetime baseline
  • PROFZZZ

    K/D 0.69 (avg 1.16)

    -41%
  • PROFZZZ

    ADR 59 (avg 87)

    -33%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

ceck1st's team

10 · 3

IJapkoI

L104

22/14/7 · 2340 dmg

ADR

111

HS%

55

K/D

1.57

Entry 4/0Multi 2Util 202Pistol 4

flara1

L102

17/15/7 · 1953 dmg

ADR

93

HS%

59

K/D

1.13

Entry 1/0Multi 1Util 164

DOSTY

L103

17/9/1 · 1758 dmg

ADR

84

HS%

82

K/D

1.89

Entry 2/0Multi 2Util 232Pistol 5

ceck1st

L103

16/15/7 · 1812 dmg

ADR

86

HS%

50

K/D

1.07

Entry 4/0Multi 1Util 315AWP 4Pistol 3

SAMONE

L101

11/10/2 · 1203 dmg

ADR

57

HS%

91

K/D

1.10

Entry 1/0Util 78Pistol 2

blood1337's team

2 · 6

UnlukoMaluko

L102

18/19/7 · 2173 dmg

ADR

104

HS%

67

K/D

0.95

Entry 6/0Multi 2Util 176Pistol 3

Hanley7

L102

15/15/5 · 1556 dmg

ADR

74

HS%

47

K/D

1.00

Entry 2/0Multi 1Util 91Pistol 2

PROFZZZ

L102

11/16/3 · 1238 dmg

ADR

59

HS%

36

K/D

0.69

Multi 1Pistol 3
K/D -41%ADR -33%

ALEX7DMG

L101

10/17/3 · 1067 dmg

ADR

51

HS%

80

K/D

0.59

Multi 1Util 63AWP 3Pistol 4

blood1337

L101

9/18/7 · 1082 dmg

ADR

52

HS%

44

K/D

0.50

Entry 1/0Util 186

Half-by-half

First half

10 · 2

Second half

3 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.