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Winner · H4RD02's team

13

74 kills · 5 players

de_ancient · 31 min

18 rounds · 2026-05-31

Europe 5v5 Queue

PashukOff's team

5

61 kills · 5 players

Top fragger

22222222222S

19 kills

Top impact

ppNN0

121 ADR

Util damage

22222222222S

156 HP

Weak spots this match

vs lifetime baseline
  • 22222222222S

    HS % 47% (avg 59%)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

H4RD02's team

7 · 6

22222222222S

L53

19/13/8 · 2133 dmg

ADR

119

HS%

47

K/D

1.46

Entry 5/0Multi 3Util 156AWP 3Pistol 3
HS % -20%ADR +16%

Supergale

L65

15/12/1 · 1270 dmg

ADR

71

HS%

13

K/D

1.25

Entry 1/0Multi 1AWP 7Pistol 1

H4RD02

L53

14/14/3 · 1453 dmg

ADR

81

HS%

71

K/D

1.00

Entry 4/0Multi 2Util 64Pistol 3

Sheir1kS

L41

13/11/3 · 1238 dmg

ADR

69

HS%

54

K/D

1.18

Entry 2/0Pistol 3

lukaevich

L31

13/13/8 · 1952 dmg

ADR

108

HS%

62

K/D

1.00

Entry 2/0Multi 1Util 112Pistol 2

PashukOff's team

5 · 0

ppNN0

1

19/15/2 · 2174 dmg

ADR

121

HS%

68

K/D

1.27

Multi 2Util 9Pistol 2
ADR +36%HS % +26%

GniZma

2

13/15/6 · 1613 dmg

ADR

90

HS%

46

K/D

0.87

Entry 1/0Multi 2Util 113Pistol 2

L1tvin1

L31

12/15/3 · 1380 dmg

ADR

77

HS%

50

K/D

0.80

Multi 1Util 58
HS % +19%ADR +8%

VAC_FLANK

1

10/14/3 · 842 dmg

ADR

47

HS%

50

K/D

0.71

Multi 1Util 5Pistol 2

PashukOff

L5

7/16/6 · 1167 dmg

ADR

65

HS%

43

K/D

0.44

Entry 3/0Util 74AWP 1Pistol 2

Half-by-half

First half

7 · 5

Second half

6 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.