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Winner · By-Youth's team

1

82 kills · 5 players

de_mirage · 33 min

1 rounds · 2025-03-28

Europe 5v5 Queue

-TPS's team

0

62 kills · 5 players

Top fragger

PentalX

21 kills

Top impact

NooBUZZ

109 ADR

Util damage

HomerMan

153 HP

Weak spots this match

vs lifetime baseline
  • Tingel-Bob

    K/D 0.59 (avg 1.12)

    -47%
  • Tingel-Bob

    ADR 54 (avg 80)

    -33%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

By-Youth's team

8 · 5

PentalX

L102

21/11/7 · 2041 dmg

ADR

102

HS%

57

K/D

1.91

Entry 3/0Multi 2Util 50Pistol 2

By-Youth

L103

20/16/5 · 1817 dmg

ADR

91

HS%

35

K/D

1.25

Entry 5/0Multi 1Util 3AWP 9Pistol 2

NooBUZZ

L104

18/14/13 · 2181 dmg

ADR

109

HS%

61

K/D

1.29

Entry 2/0Multi 1Util 8Pistol 6

CoDe_0o2

L103

13/11/2 · 1494 dmg

ADR

75

HS%

77

K/D

1.18

Multi 1Util 3Pistol 2

kvadddd

L101

10/11/5 · 1111 dmg

ADR

56

HS%

40

K/D

0.91

Multi 1Util 101

-TPS's team

4 · 3

Jymmii

L102

21/16/5 · 2144 dmg

ADR

107

HS%

38

K/D

1.31

Entry 4/0Multi 2Util 71Pistol 5

Addii

L104

13/15/4 · 1494 dmg

ADR

75

HS%

38

K/D

0.87

Entry 1/0Multi 2Util 125Pistol 4

HomerMan

L101

12/18/3 · 1209 dmg

ADR

60

HS%

17

K/D

0.67

Entry 3/0Multi 1Util 153AWP 8Pistol 3

Tingel-Bob

L10

10/17/4 · 1076 dmg

ADR

54

HS%

70

K/D

0.59

Entry 1/0Util 15Pistol 2
K/D -47%ADR -33%HS % +67%

-TPS

L10

6/16/4 · 944 dmg

ADR

47

HS%

67

K/D

0.38

Entry 1/0Util 6Pistol 4

Half-by-half

First half

8 · 4

Second half

5 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.