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Winner · QIT's team

13

83 kills · 5 players

de_ancient · 35 min

22 rounds · 2026-06-03

Europe 5v5 Queue

osypenko0's team

9

80 kills · 5 players

Top fragger

playboilumi

21 kills

Top impact

NyZ3e

100 ADR

Util damage

GRIKITIBANG

230 HP

Weak spots this match

vs lifetime baseline
  • yungrexha

    HS % 37% (avg 44%)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

QIT's team

5 · 8

playboilumi

L93

21/17/2 · 1884 dmg

ADR

86

HS%

38

K/D

1.24

Entry 3/0Multi 1Util 11Pistol 3

NyZ3e

L95

20/13/7 · 2199 dmg

ADR

100

HS%

60

K/D

1.54

Entry 2/0Multi 1Util 217AWP 3Pistol 4

GRIKITIBANG

L93

20/15/3 · 2023 dmg

ADR

92

HS%

40

K/D

1.33

Entry 2/0Multi 1Util 230AWP 9Pistol 6

QIT

L102

15/18/7 · 1847 dmg

ADR

84

HS%

60

K/D

0.83

Entry 7/0Multi 1Util 184Pistol 4

ofer_

L9

7/18/4 · 906 dmg

ADR

41

HS%

29

K/D

0.39

Util 83

osypenko0's team

7 · 2

yungrexha

L94

19/19/9 · 2010 dmg

ADR

91

HS%

37

K/D

1.00

Entry 1/0Multi 3Util 166Pistol 3
HS % -16%ADR +18%

m4yor_1

L101

18/15/6 · 1966 dmg

ADR

89

HS%

50

K/D

1.20

Entry 2/0Multi 2Util 190Pistol 3
K/D -10%

menxy7

L92

17/16/6 · 1924 dmg

ADR

88

HS%

47

K/D

1.06

Entry 1/0Multi 1Util 211AWP 2Pistol 5

osypenko0

L101

16/16/4 · 1687 dmg

ADR

77

HS%

50

K/D

1.00

Entry 2/0Util 114AWP 6Pistol 3

giosharaeb

L81

10/17/8 · 1421 dmg

ADR

65

HS%

70

K/D

0.59

Entry 2/0Multi 1Util 105Pistol 4

Half-by-half

First half

5 · 7

Second half

8 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.