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Winner · eSuba

2

79 kills · 5 players

de_nuke · 47 min

2 rounds · 2026-05-28

S57 EU Main A - Playoffs

Huskies eSport

0

69 kills · 5 players

Top fragger

-shark--

20 kills

Top impact

FoG_G

103 ADR

Util damage

LapeX-

67 HP

Weak spots this match

vs lifetime baseline
  • crazed-_-

    K/D 0.88 (avg 1.21)

    -27%
  • Rentlax

    HS % 36% (avg 46%)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

eSuba

4 · 9

-shark--

L101

20/14/3 · 1898 dmg

ADR

90

HS%

55

K/D

1.43

Entry 2/0Multi 2Util 39Pistol 5
K/D +12%

TUZY--

6

18/13/3 · 1987 dmg

ADR

95

HS%

28

K/D

1.38

Entry 3/0Multi 3Util 19AWP 10Pistol 1

crazed-_-

L101

14/16/5 · 1593 dmg

ADR

76

HS%

71

K/D

0.88

Entry 4/0Multi 1Util 29Pistol 4
K/D -27%HS % +27%

Rentlax

L101

14/12/3 · 1715 dmg

ADR

82

HS%

36

K/D

1.17

Multi 1Util 40Pistol 3
HS % -22%ADR +12%K/D +11%

_Frigo_

L104

13/14/4 · 1244 dmg

ADR

59

HS%

38

K/D

0.93

Multi 1Util 38Pistol 3

Huskies eSport

8 · 0

LapeX-

2

20/14/2 · 2001 dmg

ADR

95

HS%

30

K/D

1.43

Entry 3/0Multi 1Util 67AWP 9Pistol 4

FoG_G

L103

19/16/3 · 2170 dmg

ADR

103

HS%

74

K/D

1.19

Entry 5/0Multi 1Util 40AWP 1Pistol 3

kRYSTAL

2

17/15/7 · 1898 dmg

ADR

90

HS%

29

K/D

1.13

Entry 3/0Util 21AWP 1Pistol 2

Rulz-_-

L10

7/17/4 · 805 dmg

ADR

38

HS%

29

K/D

0.41

Util 7Pistol 1

BABAPWNY

L101

6/17/1 · 796 dmg

ADR

38

HS%

50

K/D

0.35

Entry 1/0Util 46

Half-by-half

First half

4 · 8

Second half

9 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.