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Winner · tikuak's team

13

83 kills · 5 players

de_inferno · 38 min

23 rounds · 2026-05-29

Europe 5v5 Queue

wezx's team

10

71 kills · 5 players

Top fragger

tikuak

21 kills

Top impact

tikuak

91 ADR

Util damage

Ekke

320 HP

Weak spots this match

vs lifetime baseline
  • Redka-_-

    K/D 0.59 (avg 1.17)

    -50%
  • Redka-_-

    ADR 59 (avg 83)

    -29%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

tikuak's team

7 · 6

tikuak

L103

21/13/5 · 2099 dmg

ADR

91

HS%

67

K/D

1.62

Entry 3/0Multi 2Util 198

aketsah

L103

21/15/6 · 2006 dmg

ADR

87

HS%

76

K/D

1.40

Entry 2/0Multi 2Util 145AWP 3Pistol 6
HS % +27%K/D +18%

HanJi_-

L105

18/14/3 · 1996 dmg

ADR

87

HS%

78

K/D

1.29

Entry 5/0Multi 1Util 40Pistol 5

yami1111

L102

13/13/6 · 1398 dmg

ADR

61

HS%

38

K/D

1.00

Entry 3/0Multi 1Util 75AWP 6Pistol 4

Redka-_-

L10

10/17/9 · 1365 dmg

ADR

59

HS%

50

K/D

0.59

Util 99Pistol 1
K/D -50%ADR -29%

wezx's team

5 · 5

Half

L103

19/14/3 · 1930 dmg

ADR

84

HS%

58

K/D

1.36

Multi 1Util 244Pistol 5

Ekke

L103

16/18/6 · 1523 dmg

ADR

66

HS%

62

K/D

0.89

Entry 1/0Multi 1Util 320Pistol 2

Troski

L102

14/19/7 · 1801 dmg

ADR

78

HS%

50

K/D

0.74

Entry 3/0Multi 1Util 38AWP 3Pistol 2

Thom--_--

L102

13/17/4 · 1505 dmg

ADR

65

HS%

69

K/D

0.76

Entry 4/0Util 4AWP 1Pistol 4

wezx

L10

9/15/11 · 1299 dmg

ADR

57

HS%

33

K/D

0.60

Entry 2/0Util 77AWP 4Pistol 1

Half-by-half

First half

7 · 5

Second half

6 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.