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Winner · lost7ime's team

13

75 kills · 5 players

de_ancient · 31 min

18 rounds · 2026-06-03

Europe 5v5 Queue

tyatya's team

5

47 kills · 5 players

Top fragger

btareikin

19 kills

Top impact

btareikin

102 ADR

Util damage

AND5TILL

233 HP

Weak spots this match

vs lifetime baseline
  • tyatya

    K/D 0.64 (avg 1.03)

    -38%
  • tyatya

    ADR 65 (avg 82)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

lost7ime's team

8 · 5

btareikin

L104

19/11/2 · 1837 dmg

ADR

102

HS%

53

K/D

1.73

Entry 1/0Multi 2Util 84Pistol 2
K/D +75%ADR +31%

lost7ime

L102

18/7/3 · 1530 dmg

ADR

85

HS%

50

K/D

2.57

Entry 2/0Multi 2Util 126Pistol 4

CaH9_MoJLOT

L103

17/8/2 · 1526 dmg

ADR

85

HS%

41

K/D

2.12

Entry 3/0Multi 2AWP 5Pistol 4

TimeT0Kill

L104

14/8/6 · 1676 dmg

ADR

93

HS%

50

K/D

1.75

Entry 3/0Multi 1Util 158

-REDCAR

L10

7/13/13 · 1376 dmg

ADR

76

HS%

57

K/D

0.54

Entry 1/0Util 170Pistol 2

tyatya's team

4 · 1

HaViChBoom

L102

11/14/1 · 1103 dmg

ADR

61

HS%

45

K/D

0.79

Util 144Pistol 4

AND5TILL

L102

11/17/2 · 1216 dmg

ADR

68

HS%

82

K/D

0.65

Entry 4/0Util 233Pistol 5

RR_aura

L101

9/14/0 · 1070 dmg

ADR

59

HS%

22

K/D

0.64

Entry 2/0Multi 1Util 67AWP 2

tyatya

L10

9/14/8 · 1165 dmg

ADR

65

HS%

56

K/D

0.64

Entry 2/0Util 94Pistol 3
K/D -38%ADR -21%HS % +22%

KORCHz

L10

7/16/3 · 1055 dmg

ADR

59

HS%

86

K/D

0.44

Util 124Pistol 2

Half-by-half

First half

8 · 4

Second half

5 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.