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bitti's team

7

60 kills · 5 players

de_cache · 30 min

20 rounds · 2026-05-10

Europe 5v5 Queue

Winner · k0nks's team

13

82 kills · 5 players

Top fragger

-lilJerry

21 kills

Top impact

Ach3roNn

93 ADR

Util damage

vittu_bongi

252 HP

Weak spots this match

vs lifetime baseline
  • InFOCUS

    HS % 38% (avg 45%)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

bitti's team

4 · 3

Ach3roNn

L91

18/15/3 · 1860 dmg

ADR

93

HS%

61

K/D

1.20

Entry 2/0Util 146AWP 3Pistol 5

bitti

L101

16/17/4 · 1727 dmg

ADR

86

HS%

44

K/D

0.94

Entry 1/0Multi 1Util 52AWP 7Pistol 2

vittu_bongi

L104

13/17/3 · 1499 dmg

ADR

75

HS%

54

K/D

0.76

Entry 2/0Multi 1Util 252Pistol 5

Wildhorn

1

9/17/6 · 1146 dmg

ADR

57

HS%

44

K/D

0.53

Entry 1/0Multi 1Util 47Pistol 1

Kyzion

L8

4/16/3 · 796 dmg

ADR

40

HS%

25

K/D

0.25

Entry 1/0Util 126Pistol 2

k0nks's team

8 · 5

-lilJerry

L92

21/11/2 · 1843 dmg

ADR

92

HS%

33

K/D

1.91

Entry 2/0Multi 1Util 75AWP 1

k0nks

L102

17/13/8 · 1840 dmg

ADR

92

HS%

59

K/D

1.31

Entry 6/0Multi 2Util 81Pistol 1

saneeeeechka

L73

16/14/6 · 1613 dmg

ADR

81

HS%

62

K/D

1.14

Entry 3/0Multi 1Util 78Pistol 4
HS % +32%

jeki2k-

L103

15/9/2 · 1567 dmg

ADR

78

HS%

47

K/D

1.67

Entry 1/0Multi 1Util 13AWP 1Pistol 2

InFOCUS

L93

13/14/11 · 1786 dmg

ADR

89

HS%

38

K/D

0.93

Entry 1/0Multi 1Util 149Pistol 4
HS % -16%K/D -12%ADR +11%

Half-by-half

First half

4 · 8

Second half

3 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.